
SNES / Super Famicom
Nintendo's 16-bit console
- 1990Released
- 4thGeneration
- NintendoDeveloper

SNES / Super Famicom Specifications
- Processor
- Ricoh 5A22 (16-bit-Core)
- Processor Speed
- 3.58 MHz
- RAM
- 128 kB
- Video RAM
- 64 KB
- Max Sprites
- 128
- Max Sprite Size
- 64 x 64 pixels
- Max Background Size
- 1024 x 1024 pixels
- Resolution
- Progressive - 256×224, 512×224, 256×239, 512×239 Interlaced - 512×448, 512×478
- Audio Processor
- Sony SPC700, Sony DSP
- Processor Speed
- 1.024Mhz
- Audio RAM
- 64 KB
- Audio Processor
- ADPCM, 8-Channels
- Audio Output
- 32Khz 16-bit stero
Overview
The Super Nintendo Entertainment System (SNES, Super Nintendo or Super NES), known in Japan as the Super Famicom, is a 16-bit video game console and Nintendo’s successor to the NES. It offered more advanced graphics and sound than most consoles of its generation, and games that used the Super FX chip in their cartridges could show 3D graphics that were unusually smooth and detailed for a home console at the time.
Despite a relatively late start and strong competition from Sega’s Mega Drive (Genesis) in North America and Europe, the SNES became the best-selling console of the 16-bit era. It stayed popular into the 32-bit era and remains a favourite with collectors, retro gamers and emulation fans.
The SNES is one of the most thoroughly emulated consoles, with several emulators able to run its entire library. Accuracy-focused emulators such as bsnes reproduce the original hardware very closely, down to its bugs and quirks, at the cost of higher system requirements.
Key Features
Super FX Chip
Super FX cartridges showed smooth, detailed 3D graphics.
Sony Audio
A Sony SPC700 and DSP produced 8-channel stereo sound.
Best Seller
The best-selling console of the 16-bit era.
Advanced Graphics
Up to 128 sprites and more advanced graphics than most rivals.


















