
1964
Discontinued Windows N64 emulator with a fast recompiler
- Open SourceGitHub
- Rice and schiboDeveloper
- 26 Sep 2026Page Updated
Details
- Developer
- Rice and schibo
- Source Code
- GitHub
- Page Updated
Supported Systems
Platform Support
- Windows
Screenshots
Overview
1964 is a Nintendo 64 emulator for Windows, written mainly in C by Schibo and Rice. It is one of the oldest N64 emulators and was for years second only to Project64 in popularity. It supports the vast majority of commercially released N64 games.
1964 offered netplay through the now defunct Kaillera networking library, although it suffered from frequent desyncs because games could be emulated at different speeds on each machine. Its dynamically recompiling CPU core made it considerably faster than emulators relying on an interpreter.
Official development ended on 7 June 2009 with version 1.1, which fixed a number of outstanding bugs. Since then, modified builds based on the released source code have appeared, for example adjusting the emulated CPU rate so that games such as GoldenEye 007 run at higher frame rates.
Key Features
Dynamic Recompiler
Its recompiling CPU core outpaced interpreter-based emulators.
Broad Compatibility
Supports the vast majority of commercially released N64 games.
Kaillera Netplay
Offered netplay through the now defunct Kaillera library.
Open Source
Its released source code led to modified community builds.
