<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Sakura Wars PS4RT for Windows builds on Emulation King</title><link>https://emulationking.com/sony/ps4/games/sakurawars/ports/sakurawarsps4rtwindows/</link><description>New builds of Sakura Wars PS4RT for Windows on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 31 Oct 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/sony/ps4/games/sakurawars/ports/sakurawarsps4rtwindows/builds.xml" rel="self" type="application/rss+xml"/><item><title>Sakura Wars PS4RT for Windows v1.1.2</title><link>https://emulationking.com/sony/ps4/games/sakurawars/ports/sakurawarsps4rtwindows/#download</link><guid isPermaLink="false">https://emulationking.com/sony/ps4/games/sakurawars/ports/sakurawarsps4rtwindows/#-1.1.2</guid><pubDate>Sat, 31 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows&lt;/p&gt;&lt;p&gt;Same tested game build as windows-1.1, plus a fix for an old NVIDIA driver. Commit &lt;code&gt;6879213&lt;/code&gt;.&lt;/p&gt;&#10;&lt;p&gt;Some drivers return from the optional shader-cache check with a bad pointer. The game used to stop at &lt;code&gt;ps4rt.exe+0x1c1ec8&lt;/code&gt; (&lt;code&gt;Fault: read access to 0000000000000010&lt;/code&gt; or &lt;code&gt;0000000000000011&lt;/code&gt;). The AMD lines above that are warnings. They are normal on NVIDIA.&lt;/p&gt;&#10;&lt;p&gt;This build does not stop there. If the driver cannot give a cache key, shaders are compiled the normal way. The picture does not change. A current driver can still use the cache.&lt;/p&gt;&#10;&lt;p&gt;&lt;code&gt;b14d21678f5c03c409bee18bd7e1b0141a18ca54e1099965be0ad9fa738be5d2 Kagekidan-windows-1.1.2.zip&lt;/code&gt;&lt;/p&gt;&#10;&lt;p&gt;Unzip into a new folder. Do not turn off Microsoft Defender. The game is not included.&lt;/p&gt;&#10;&#10;&lt;h2&gt;windows-1.1.2&lt;/h2&gt;&#10;&lt;p&gt;Même jeu testé que windows-1.1, plus une correction pour un vieux pilote NVIDIA.&lt;/p&gt;&#10;&lt;p&gt;Certains pilotes reviennent du contrôle du cache de shaders avec un mauvais pointeur. Le jeu s&amp;rsquo;arrêtait à &lt;code&gt;ps4rt.exe+0x1c1ec8&lt;/code&gt;. Les lignes AMD au-dessus sont des avertissements. Sur NVIDIA, c&amp;rsquo;est normal.&lt;/p&gt;&#10;&lt;p&gt;Cette version ne s&amp;rsquo;arrête plus là. Si le pilote ne donne pas de clé, les shaders sont compilés normalement. L&amp;rsquo;image ne change pas.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/sony/ps4/games/sakurawars/ports/sakurawarsps4rtwindows/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>