Sakura Wars PS4RT for Windows
PC port of Sakura Wars
- RecompilationPort Type
- DiamondDogzDeveloper
- 2 Nov 2026Page Updated

Details
- Developer
- DiamondDogz
- Port Type
- RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
- Game
- Sakura Wars
- AI Use
- AI-assistedThe project says: “The Windows launcher, its page, the install text, and the wiring around the existing runtime were written with Grok, by xAI, then checked against what the build actually does.” Source
- Source Code
- GitHub
- Page Updated
Platform Support
- Windows
Screenshots
CUSA16429), at version 01.01 or with your own 01.01 update PKG. Windows 10 or 11.Overview
Sakura Wars PS4RT for Windows is DiamondDogz’s Windows build of Sakura Wars PS4RT, HekamiAeon’s runtime that runs the PS4’s Sakura Wars from its own x86-64 code. It is built from the upstream v1.1 code with the changes needed to start it on Windows, plus a launcher, Kagekidan, and an extractor for update and DLC packages. The runtime is HekamiAeon’s program, and the credit for it stays with HekamiAeon; the Linux original is listed here as Sakura Wars PS4RT.
The overlay has graphics presets from Max to Lowest, and an experimental build adds local trophies that send nothing anywhere. It has been tested on an NVIDIA RTX 3090 under Windows 11.
The publisher says the Windows launcher, its page and the wiring around the runtime were written with Grok, xAI’s AI assistant. The game is not included, and the project is not affiliated with SEGA.
How to Set It Up
- Download the zip and extract it.
- Run
Kagekidan.exe. It isn’t signed, so SmartScreen may warn; don’t turn off Microsoft Defender. - Choose your extracted
CUSA16429folder. If it is still 01.00, install your own 01.01 update PKG with the included extractor. - Start the game. In the game, Insert opens the overlay with the graphics presets.
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Download Sakura Wars PS4RT for Windows
What's new in v1.1.2Kagekidan windows-1.1.2
Same tested game build as windows-1.1, plus a fix for an old NVIDIA driver. Commit 6879213.
Some drivers return from the optional shader-cache check with a bad pointer. The game used to stop at ps4rt.exe+0x1c1ec8 (Fault: read access to 0000000000000010 or 0000000000000011). The AMD lines above that are warnings. They are normal on NVIDIA.
This build does not stop there. If the driver cannot give a cache key, shaders are compiled the normal way. The picture does not change. A current driver can still use the cache.
b14d21678f5c03c409bee18bd7e1b0141a18ca54e1099965be0ad9fa738be5d2 Kagekidan-windows-1.1.2.zip
Unzip into a new folder. Do not turn off Microsoft Defender. The game is not included.
windows-1.1.2
Même jeu testé que windows-1.1, plus une correction pour un vieux pilote NVIDIA.
Certains pilotes reviennent du contrôle du cache de shaders avec un mauvais pointeur. Le jeu s’arrêtait à ps4rt.exe+0x1c1ec8. Les lignes AMD au-dessus sont des avertissements. Sur NVIDIA, c’est normal.
Cette version ne s’arrête plus là. Si le pilote ne donne pas de clé, les shaders sont compilés normalement. L’image ne change pas.
b14d21678f5c03c409bee18bd7e1b0141a18ca54e1099965be0ad9fa738be5d2
