<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Killzone Shadow Fall for PC builds on Emulation King</title><link>https://emulationking.com/sony/ps4/games/killzoneshadowfall/ports/killzoneshadowfallpc/</link><description>New builds of Killzone Shadow Fall for PC on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 31 Oct 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/sony/ps4/games/killzoneshadowfall/ports/killzoneshadowfallpc/builds.xml" rel="self" type="application/rss+xml"/><item><title>Killzone Shadow Fall for PC v0.8.1</title><link>https://emulationking.com/sony/ps4/games/killzoneshadowfall/ports/killzoneshadowfallpc/#download</link><guid isPermaLink="false">https://emulationking.com/sony/ps4/games/killzoneshadowfall/ports/killzoneshadowfallpc/#-0.8.1</guid><pubDate>Sat, 31 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows&lt;/p&gt;&lt;p&gt;&lt;strong&gt;English&lt;/strong&gt; | Español&lt;/p&gt;&#10;&#10;&lt;blockquote&gt;&lt;p&gt;🆕 &lt;strong&gt;New ports in development / Nuevos ports en desarrollo&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;🎮 &lt;strong&gt;Killzone (PS2) · Native Online CO-OP Campaign&lt;/strong&gt;: the full&#10;Killzone 1 campaign for 2 players online, on PC (experimental prototype) · la campaña completa de Killzone 1 para&#10;2 jugadores online, en PC (prototipo experimental).&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&#10;&lt;div role="note"&gt;&#10; &lt;span aria-hidden="true"&gt;&lt;svg viewBox="0 0 24 24" aria-hidden="true"&gt;&lt;path fill-rule="evenodd" d="M12 2a10 10 0 1 0 0 20 10 10 0 0 0 0-20zm-1 5h2v2h-2V7zm0 4h2v6h-2v-6z"/&gt;&lt;/svg&gt;&#10;&lt;/span&gt;&#10; &lt;div&gt;&lt;p&gt;Important&lt;/p&gt;&lt;p&gt;&lt;strong&gt;About the future of support.&lt;/strong&gt; Keeping this project going takes time and has real costs. Without&#10;more support, &lt;strong&gt;active support will be limited to serious problems that affect everyone&lt;/strong&gt;: problems&#10;that only happen on one setup (most reports) won&amp;rsquo;t get individual help.&lt;/p&gt;&#10;&lt;p&gt;As for features, the port &lt;strong&gt;already has everything needed for a solid experience, better than on&#10;PS4&lt;/strong&gt;. New improvements, or a better multiplayer, will only be possible with more support to cover&#10;the costs. If the port is worth it to you, &lt;strong&gt;a donation&#10;helps keep it alive&lt;/strong&gt;. Thank you! 💚&lt;/p&gt;&lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The launcher updates itself to this version and keeps your saves and settings. &lt;strong&gt;0.8.1 is a fixes&#10;update&lt;/strong&gt; on top of 0.8.0&#10;(multiplayer beta and everything from 0.7.0).&lt;/p&gt;&#10;&lt;table&gt;&#10;&#9;&lt;thead&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;th&gt;&lt;/th&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;th&gt;Fixed in 0.8.1&lt;/th&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&lt;/thead&gt;&#10;&#9;&lt;tbody&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;🎞️&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;Frame generation is smooth now&lt;/strong&gt;: the generated frames really reach the screen&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;🛡️&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;God mode only protects you&lt;/strong&gt;: enemies and allies can die again&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;🔴&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;AMD (RX 6600 / 6600 XT)&lt;/strong&gt;: possible fix for the crash with FSR or frame generation&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;⌨️&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;Numpad keys&lt;/strong&gt; can be bound on their own (classic launcher)&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;🌐&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Multiplayer page: the &lt;strong&gt;&amp;ldquo;Choose&amp;rdquo; button for the Host-connection file&lt;/strong&gt; works again&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&lt;/tbody&gt;&#10;&lt;/table&gt;&#10;&#10;&lt;h2&gt;🎞️ Smoother frame generation (#106)&lt;/h2&gt;&#10;&lt;p&gt;With V-Sync off, the port presented in a mode (Mailbox) that replaces a waiting frame with the next&#10;one: the generated frame, sent half a frame before the game&amp;rsquo;s own, was often &lt;strong&gt;never shown&lt;/strong&gt;, and that&#10;mode also kept &lt;strong&gt;G-Sync / FreeSync&lt;/strong&gt; from pacing the frames. That&amp;rsquo;s why frame generation could show&#10;more FPS and still feel less smooth than without it.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;With frame generation on, the port now presents in &lt;strong&gt;Immediate&lt;/strong&gt; mode: every frame is shown and&#10;G-Sync / FreeSync can work.&lt;/li&gt;&#10;&lt;li&gt;The game&amp;rsquo;s own frame rate is &lt;strong&gt;capped by itself&lt;/strong&gt; so that its frames plus the generated ones stay&#10;just under your monitor&amp;rsquo;s refresh rate (as Reflex does with DLSS Frame Generation). For example:&#10;165 Hz → about 78 game FPS → about 156 FPS on screen; 144 Hz → about 69 → about 138.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;🛡️ God mode (#110)&lt;/h2&gt;&#10;&lt;p&gt;The &amp;ldquo;no hit effects&amp;rdquo; part of god mode (added in 0.7.0) took any character with a controller for the&#10;player, and AI soldiers have one too, so &lt;strong&gt;everyone&lt;/strong&gt; became immortal. It now recognises the local&#10;player exactly as the game itself does.&lt;/p&gt;&#10;&#10;&lt;h2&gt;🔴 AMD: FSR / frame generation crash (#102, #107)&lt;/h2&gt;&#10;&lt;p&gt;On RX 6600 / 6600 XT the GPU was lost the moment FSR 3.1 started working on the scene (native picture&#10;worked). FSR 3.1 now uses its &lt;strong&gt;32-bit shader set on AMD cards&lt;/strong&gt; instead of the 16-bit one. We can&amp;rsquo;t&#10;test it on that hardware ourselves: if it still crashes, please report it with your logs.&#10;(&lt;code&gt;GOW3_FSR_FP16=1&lt;/code&gt; brings the old behaviour back.)&lt;/p&gt;&#10;&#10;&lt;h2&gt;⌨️ Numpad keys (#103)&lt;/h2&gt;&#10;&lt;p&gt;In the classic launcher, with NumLock on, the numpad digits were read as the top-row numbers. They&amp;rsquo;re&#10;now told apart (&amp;ldquo;Keypad 8&amp;rdquo;), so both can be bound to different actions. The main launcher already&#10;told them apart.&lt;/p&gt;&#10;&#10;&lt;h2&gt;🌐 Multiplayer page&lt;/h2&gt;&#10;&lt;p&gt;The &lt;strong&gt;&amp;ldquo;Choose…&amp;rdquo;&lt;/strong&gt; button for the friend&amp;rsquo;s &lt;strong&gt;Host-connection&lt;/strong&gt; file did nothing in the new launcher&#10;(only the classic one worked). Fixed.&lt;/p&gt;&#10;&lt;hr&gt;&#10;&#10;&lt;h2&gt;Español&lt;/h2&gt;&#10;&#10;&lt;div role="note"&gt;&#10; &lt;span aria-hidden="true"&gt;&lt;svg viewBox="0 0 24 24" aria-hidden="true"&gt;&lt;path fill-rule="evenodd" d="M12 2a10 10 0 1 0 0 20 10 10 0 0 0 0-20zm-1 5h2v2h-2V7zm0 4h2v6h-2v-6z"/&gt;&lt;/svg&gt;&#10;&lt;/span&gt;&#10; &lt;div&gt;&lt;p&gt;Important&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Sobre el futuro del soporte.&lt;/strong&gt; Mantener este proyecto lleva tiempo y tiene gastos reales. Sin más&#10;apoyo, &lt;strong&gt;el soporte activo se va a limitar a problemas graves que afecten a todos&lt;/strong&gt;: los problemas&#10;que pasan solo en una configuración (la mayoría de los reportes) no van a poder recibir ayuda&#10;individual.&lt;/p&gt;&#10;&lt;p&gt;En cuanto a funciones, el port &lt;strong&gt;ya tiene todo lo necesario para una experiencia sólida y mejor que&#10;en PS4&lt;/strong&gt;. Nuevas mejoras, o mejorar el multijugador, solo van a ser posibles con más apoyo para&lt;/p&gt;&lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;…&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/sony/ps4/games/killzoneshadowfall/ports/killzoneshadowfallpc/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>