Killzone Shadow Fall for PC

PC port of Killzone Shadow Fall

  • RecompilationPort Type
  • lesca-191204Developer
  • 12 Nov 2026Page Updated
Killzone Shadow Fall

Details

Developer
lesca-191204
Port Type
RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
AI Use
AI-assistedAn AI coding tool is credited as co-author on 44 of the repository's 61 commits. Source
Source Code
GitHub
Support the Developer
paypal.com
Page Updated

Platform Support

  • Windows

Screenshots

What you need: Your own dump of the PS4 game at version 01.81 (CUSA00190 is the tested one; other regions work too), the folder holding eboot.bin. Windows 10 (1903 or newer) or 11 64-bit, a Vulkan 1.3 graphics card with 4 to 6 GB of video memory (8 GB for 1800p and 4K) and 16 GB of RAM.

Overview

DLSS and FSRFrame GenerationUltrawideMultiplayer

Killzone Shadow Fall for PC is a native Windows port of Guerrilla Games’ 2013 PS4 launch shooter. The game’s own x86-64 code runs directly on the PC’s processor, and its graphics are translated to Vulkan as it plays. No game files are included: it needs the player’s own dump of the game at version 01.81. It is a public beta: the whole campaign is playable, and it improves with every report.

Above 1080p the game is rendered with AMD FSR 3.1, FSR 4 or NVIDIA DLSS using the game’s own motion vectors, with frame generation from FSR 3.1 on any graphics card or DLSS on GeForce RTX 40 and 50 cards, and a beta ultrawide mode for 21:9 and 32:9 that shows more at the sides. Shaders can be compiled ahead of time, and the threads that feed the graphics card run at a higher priority.

Keyboard and mouse controls follow shooter conventions with every key changeable in the launcher, and the OWL drone’s touchpad swipes map to a held key and the mouse. Since version 0.8, multiplayer is back in beta, played over a virtual LAN such as Radmin VPN without the official servers, with everything unlocked. A Linux AppImage is planned once the game is stable.

How to Set It Up

  1. Download the zip and extract it anywhere outside Program Files.
  2. Open Killzone Shadow Fall.exe and choose your dump’s folder, the one holding eboot.bin.
  3. Set the resolution, upscaler and controls in the launcher, then press PLAY. In the game, Insert opens the menu.
  4. The launcher updates itself when a new version comes out, keeping your saves.
Go to Downloads

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What's new in v0.8.1v0.8.1 — Smooth frame generation & fixes

English | Español

🆕 New ports in development / Nuevos ports en desarrollo

🎮 Killzone (PS2) · Native Online CO-OP Campaign: the full Killzone 1 campaign for 2 players online, on PC (experimental prototype) · la campaña completa de Killzone 1 para 2 jugadores online, en PC (prototipo experimental).

Important

About the future of support. Keeping this project going takes time and has real costs. Without more support, active support will be limited to serious problems that affect everyone: problems that only happen on one setup (most reports) won’t get individual help.

As for features, the port already has everything needed for a solid experience, better than on PS4. New improvements, or a better multiplayer, will only be possible with more support to cover the costs. If the port is worth it to you, a donation helps keep it alive. Thank you! 💚

The launcher updates itself to this version and keeps your saves and settings. 0.8.1 is a fixes update on top of 0.8.0 (multiplayer beta and everything from 0.7.0).

Fixed in 0.8.1
🎞️Frame generation is smooth now: the generated frames really reach the screen
🛡️God mode only protects you: enemies and allies can die again
🔴AMD (RX 6600 / 6600 XT): possible fix for the crash with FSR or frame generation
⌨️Numpad keys can be bound on their own (classic launcher)
🌐Multiplayer page: the “Choose” button for the Host-connection file works again

🎞️ Smoother frame generation (#106)

With V-Sync off, the port presented in a mode (Mailbox) that replaces a waiting frame with the next one: the generated frame, sent half a frame before the game’s own, was often never shown, and that mode also kept G-Sync / FreeSync from pacing the frames. That’s why frame generation could show more FPS and still feel less smooth than without it.

  • With frame generation on, the port now presents in Immediate mode: every frame is shown and G-Sync / FreeSync can work.
  • The game’s own frame rate is capped by itself so that its frames plus the generated ones stay just under your monitor’s refresh rate (as Reflex does with DLSS Frame Generation). For example: 165 Hz → about 78 game FPS → about 156 FPS on screen; 144 Hz → about 69 → about 138.

🛡️ God mode (#110)

The “no hit effects” part of god mode (added in 0.7.0) took any character with a controller for the player, and AI soldiers have one too, so everyone became immortal. It now recognises the local player exactly as the game itself does.

🔴 AMD: FSR / frame generation crash (#102, #107)

On RX 6600 / 6600 XT the GPU was lost the moment FSR 3.1 started working on the scene (native picture worked). FSR 3.1 now uses its 32-bit shader set on AMD cards instead of the 16-bit one. We can’t test it on that hardware ourselves: if it still crashes, please report it with your logs. (GOW3_FSR_FP16=1 brings the old behaviour back.)

⌨️ Numpad keys (#103)

In the classic launcher, with NumLock on, the numpad digits were read as the top-row numbers. They’re now told apart (“Keypad 8”), so both can be bound to different actions. The main launcher already told them apart.

🌐 Multiplayer page

The “Choose…” button for the friend’s Host-connection file did nothing in the new launcher (only the classic one worked). Fixed.


Español

Important

Sobre el futuro del soporte. Mantener este proyecto lleva tiempo y tiene gastos reales. Sin más apoyo, el soporte activo se va a limitar a problemas graves que afecten a todos: los problemas que pasan solo en una configuración (la mayoría de los reportes) no van a poder recibir ayuda individual.

En cuanto a funciones, el port ya tiene todo lo necesario para una experiencia sólida y mejor que en PS4. Nuevas mejoras, o mejorar el multijugador, solo van a ser posibles con más apoyo para

…

Windows v0.8.1 Download
SHA-256 5aa6133e964cc2db133d24645d1291339753603bae8b18097aec08de0b00907b
Source code for v0.8.1 (.zip)
SHA-256 d7bbfe7c0d8622f57677aa22728fc754dbbb8f9594abf07608ba7acfc653f471

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