<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>DriveClub Recomp builds on Emulation King</title><link>https://emulationking.com/sony/ps4/games/driveclub/ports/driveclubrecomp/</link><description>New builds of DriveClub Recomp on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 09 Nov 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/sony/ps4/games/driveclub/ports/driveclubrecomp/builds.xml" rel="self" type="application/rss+xml"/><item><title>DriveClub Recomp v0.4.2</title><link>https://emulationking.com/sony/ps4/games/driveclub/ports/driveclubrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/sony/ps4/games/driveclub/ports/driveclubrecomp/#-0.4.2</guid><pubDate>Mon, 09 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows&lt;/p&gt;&#10;&lt;h1&gt;DriveClub Recomp 0.4.2 hotfix&lt;/h1&gt;&#10;&lt;p&gt;&lt;strong&gt;DriveClub for PS4 (version 1.28), running natively on Windows and Linux.&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;The source code is in this repository.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Downloads:&lt;/strong&gt; &lt;code&gt;driveclub-recomp-0.4.2-win64.zip&lt;/code&gt; for Windows, and &lt;code&gt;driveclub-recomp-0.4.2-x86_64.AppImage&lt;/code&gt; for Linux (experimental). &lt;code&gt;SHA256SUMS.txt&lt;/code&gt; covers both.&lt;/p&gt;&#10;&#10;&lt;h2&gt;The frame rate problem is fixed&lt;/h2&gt;&#10;&lt;p&gt;The frame rate drop with upscaling that some of you saw in 0.4.2 is fixed. Thank you all for your patience and for the reports and logs.&lt;/p&gt;&#10;&lt;p&gt;If you installed the first 0.4.2 build, the launcher will say you are up to date, because this has the same version number. Download &lt;code&gt;driveclub-recomp-0.4.2-win64.zip&lt;/code&gt; below and install it over your game folder, or unpack it into a new one.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Changelog&lt;/h2&gt;&#10;&#10;&lt;h3&gt;0.4.2&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Fixed: the frame rate drop with upscaling&lt;/strong&gt; (DLSS and FSR) that some of you saw in the first 0.4.2 build.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;New: Reduce texture repetition&lt;/strong&gt; (&lt;strong&gt;Scene detail&lt;/strong&gt;). It hides the repeating rows that large road, terrain, wall and interior grain textures make. On by default only for the &lt;strong&gt;High&lt;/strong&gt; and &lt;strong&gt;Ultra&lt;/strong&gt; presets, applied on the next start. About 6% lower frame rate at 4K with DLSS Performance on the test PC (#283 by @HeyOkay).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;New: environment timelapse&lt;/strong&gt; (opt-in), with a toggle and a playback speed in &lt;strong&gt;Patches&lt;/strong&gt; (#338, #344 by @HeyOkay).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;New: Xbox impulse triggers&lt;/strong&gt; driven by the car&amp;rsquo;s telemetry (#336 by @HELLBOY017).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;New: Linux launcher parity&lt;/strong&gt; with the Windows launcher, including add-on content unlocking (#339 by @TheRhysWyrill).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;New: modding guide&lt;/strong&gt; with the file paths and formats that were checked (&lt;code&gt;docs/MODDING.md&lt;/code&gt;).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Changed: the camera shake workaround&lt;/strong&gt; is reworked into a native 30 FPS camera and HUD response (#337 by @HeyOkay).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Fixed: shimmering on cars with DLSS.&lt;/strong&gt; The cars get their own motion vectors again (#361 by @HeyOkay, from the change proposed by @sniperspy69 in #211).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Fixed: black and white flicker on cars after switching cameras&lt;/strong&gt; at native 4K. A stale texture state is dropped after a CPU upload (#362 by @HeyOkay).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Fixed: missing Chinese and other text.&lt;/strong&gt; Characters the active font does not cover are drawn from a fallback font (#360 by @Caelum-C).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Fixed: the game froze at start with Show pedal inputs on&lt;/strong&gt; (#333, #346). The overlay and the input thread could wait on each other.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Fixed: picture shake and white lines with the upscalers&lt;/strong&gt; (#355 by @igorexa225). No sub-pixel jitter is applied while no upscaler runs.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Fixed: the exit prompt&lt;/strong&gt; answers the controller and the keyboard again, and can be clicked from the main menu (#331, #334 by @HELLBOY017).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Fixed: skip intro, DualSense and telemetry settings&lt;/strong&gt; are kept between launches (#335 by @HELLBOY017).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Fixed: adaptive triggers and haptics&lt;/strong&gt; kept playing after a race or event ended (by @HELLBOY017).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Diagnostics:&lt;/strong&gt; the log now says when Windows has almost no commit left after the game&amp;rsquo;s memory is reserved. In that state the graphics driver fails allocations and the game crashes soon after (#327, #345). Enlarge the Windows page file.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Known: FSR 4.1 ghosting on some Radeon cards&lt;/strong&gt; (#340, #348). Try &lt;code&gt;fsr4_invert_jitter=1&lt;/code&gt; and &lt;code&gt;fsr4_auto_exposure=0&lt;/code&gt; in &lt;code&gt;data\user\driveclub.ini&lt;/code&gt; and send the log with the result.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks to everyone who reported issues and tested.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/sony/ps4/games/driveclub/ports/driveclubrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>DriveClub Recomp v0.4.1</title><link>https://emulationking.com/sony/ps4/games/driveclub/ports/driveclubrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/sony/ps4/games/driveclub/ports/driveclubrecomp/#-0.4.1</guid><pubDate>Mon, 02 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows&lt;/p&gt;&#10;&lt;h1&gt;DriveClub Recomp 0.4.1&lt;/h1&gt;&#10;&lt;p&gt;&lt;strong&gt;DriveClub for PS4 (version 1.28), running natively on Windows and Linux.&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;The source code is in this repository.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Highlights of 0.4.1&lt;/h2&gt;&#10;&#10;&lt;h3&gt;Button prompts that match what you play with&lt;/h3&gt;&#10;&lt;p&gt;The game&amp;rsquo;s own button icons follow your controller (PlayStation 4, PlayStation 5, Xbox 360 or Xbox One style) and show key caps when you play with the keyboard. Contributed by @HELLBOY017 (#311).&lt;/p&gt;&#10;&#10;&lt;h3&gt;FSR 4 and lower input delay&lt;/h3&gt;&#10;&lt;p&gt;&lt;strong&gt;AMD FSR 4 and FSR 4.1&lt;/strong&gt; on Radeon cards, &lt;strong&gt;AMD Anti-Lag 2&lt;/strong&gt; on Radeon and &lt;strong&gt;NVIDIA Reflex&lt;/strong&gt; on GeForce.&lt;/p&gt;&#10;&#10;&lt;h3&gt;Neural rendering&lt;/h3&gt;&#10;&lt;p&gt;A new card on the &lt;strong&gt;Graphics&lt;/strong&gt; tab for DLSS neural rendering on GeForce RTX cards. It stays locked until you put &lt;code&gt;nvngx_dlssnr.dll&lt;/code&gt; next to the game, and the launcher says what is missing. &lt;strong&gt;F11&lt;/strong&gt; switches it off and on, &lt;strong&gt;Shift+F11&lt;/strong&gt; picks the next style.&lt;/p&gt;&#10;&#10;&lt;h3&gt;DualSense adaptive triggers and UDP telemetry&lt;/h3&gt;&#10;&lt;p&gt;On a PlayStation 5 controller with the USB cable, the triggers push back on gear shifts and the rev limiter, and the haptics play the engine, road and kerbs. The game can also send telemetry over UDP in the Forza Dash layout, for dashboards and motion rigs. Both are off unless you turn them on.&lt;/p&gt;&#10;&#10;&lt;h3&gt;Linux&lt;/h3&gt;&#10;&lt;p&gt;A native Linux build and an AppImage (experimental), contributed by @TheRhysWyrill (#299).&lt;/p&gt;&#10;&#10;&lt;h2&gt;Changelog&lt;/h2&gt;&#10;&#10;&lt;h3&gt;0.4.1&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;New: button prompts that match your input&lt;/strong&gt; (PlayStation 4/5 or Xbox 360/One style, key caps on the keyboard). Contributed by @HELLBOY017 (#311).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;New: more resolutions and aspect ratios&lt;/strong&gt; (#307) by @HELLBOY017. The aspect picker replaces the widescreen row.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;New: AMD FSR 4 and FSR 4.1&lt;/strong&gt; for anti-aliasing and upscaling on Radeon cards (the FSR version row), with AMD&amp;rsquo;s own libraries in the zip. &lt;strong&gt;AMD Anti-Lag 2&lt;/strong&gt; on Radeon cards. &lt;strong&gt;NVIDIA Reflex&lt;/strong&gt; row for lower input delay on GeForce.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;New: neural rendering&lt;/strong&gt; card on the &lt;strong&gt;Graphics&lt;/strong&gt; tab. The row is always there and stays locked, with what it needs, until &lt;code&gt;nvngx_dlssnr.dll&lt;/code&gt; is next to the game. &lt;strong&gt;F11&lt;/strong&gt; switches it off and on, &lt;strong&gt;Shift+F11&lt;/strong&gt; picks the next style (no longer on F5/F6, which are the field of view).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;New: Print Screen&lt;/strong&gt; saves a PNG of the game&amp;rsquo;s picture in &lt;code&gt;data\user\screenshots&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;New: benchmark results are saved automatically&lt;/strong&gt;, and the Benchmark page has a button that opens the history.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;New: Bug report button&lt;/strong&gt; (&lt;strong&gt;General&lt;/strong&gt; tab): one &lt;code&gt;bug-report.zip&lt;/code&gt; next to the launcher with the logs, the newest crash dumps and your settings, and no game files. Attach it to an issue.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;New: play time and the version&lt;/strong&gt; in the launcher header, &lt;strong&gt;Alt+Enter&lt;/strong&gt; fullscreen, a &lt;strong&gt;Skip the intro video&lt;/strong&gt; option and camera shake up to 200%.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;New: telemetry output&lt;/strong&gt; (UDP, Forza Dash layout) and &lt;strong&gt;DualSense&lt;/strong&gt; adaptive triggers and haptics, off unless you turn them on.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;New: Reworked Physics&lt;/strong&gt; for steering wheels (tyre grip drop, road feel from the surfaces, steering friction and weight), with a &lt;strong&gt;Tyre effects&lt;/strong&gt; slider and an &lt;strong&gt;Open FFB Tuner&lt;/strong&gt; button. Contributed by @red1ty (#324, #325).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;New: Lock to horizon&lt;/strong&gt; follows the car&amp;rsquo;s slow pitch and roll instead of the world&amp;rsquo;s horizon (#323 by @red1ty).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;New: Linux native build&lt;/strong&gt;, launcher and AppImage (#299 by @TheRhysWyrill).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Changed: the Ultra preset&lt;/strong&gt; turns on every Graphics tab feature (neural rendering stays as you set it).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Changed: launcher option descriptions&lt;/strong&gt; have bullets, tips and notes (#266 by @red1ty).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Changed: safe start.&lt;/strong&gt; After a start that did not get through its first 30 seconds, FSR 4 and neural rendering stay off for the next one.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Fixed: the launcher jumped back to the top&lt;/strong&gt; when you changed a setting (by @cedarquartz7429).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Fixed: better anti-aliasing&lt;/strong&gt; (#308), &lt;strong&gt;sky and sunlight noise in HDR&lt;/strong&gt; (#309) and &lt;strong&gt;white artifacts and fireflies with DLSS&lt;/strong&gt; (#310), all by @HELLBOY017.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Fixed: force feedback gain per car&lt;/strong&gt; told cars apart wrongly when one was built in the last one&amp;rsquo;s memory (#321 by @red1ty).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;…&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/sony/ps4/games/driveclub/ports/driveclubrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>DriveClub Recomp v0.4.0</title><link>https://emulationking.com/sony/ps4/games/driveclub/ports/driveclubrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/sony/ps4/games/driveclub/ports/driveclubrecomp/#-0.4.0</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/sony/ps4/games/driveclub/ports/driveclubrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>DriveClub Recomp v0.3.2</title><link>https://emulationking.com/sony/ps4/games/driveclub/ports/driveclubrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/sony/ps4/games/driveclub/ports/driveclubrecomp/#-0.3.2</guid><pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/sony/ps4/games/driveclub/ports/driveclubrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>DriveClub Recomp v0.3.1</title><link>https://emulationking.com/sony/ps4/games/driveclub/ports/driveclubrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/sony/ps4/games/driveclub/ports/driveclubrecomp/#-0.3.1</guid><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/sony/ps4/games/driveclub/ports/driveclubrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>