DriveClub Recomp

PC port of Driveclub

  • RecompilationPort Type
  • OverkillLabs3Developer
  • 9 Nov 2026Page Updated
Driveclub

Details

Developer
OverkillLabs3
Port Type
RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
AI Use
Not statedThe developers haven't said whether they used AI.
Source Code
GitHub
Page Updated

Platform Support

  • Windows

Screenshots

What you need: Driveclub for the PlayStation 4 dumped from your own console: the base game folder (with game000.dat) and the version 1.28 update folder (with eboot.bin). Windows 64-bit and a Vulkan graphics card from NVIDIA, AMD or Intel.

Overview

DLSS and FSRHDRWheel SupportUnlocked Frame Rate

DriveClub Recomp is an unofficial native Windows port of Driveclub, Evolution Studios’ 2014 PS4 racing game. The game’s own x86-64 code runs directly on the PC’s processor without CPU emulation, the PS4’s system libraries are reimplemented, and its graphics commands are translated to Vulkan, much as Wine and DXVK do. The player’s own dumped files are read in place and never changed.

It is playable from the menus through races, photo mode and saves. The game’s anti-aliasing is replaced by NVIDIA DLAA or AMD FSR 3.1, with DLSS and FSR upscaling and a sharpness control, and it adds HDR10 output and an unlocked frame rate that keeps the game at its normal speed with VRR. A two-thread draw path cuts the processor’s work, and the developers report about 60 FPS at 4K in the heaviest scenes on their test PC.

Keyboard, mouse and any gamepad work, alone or together. Steering wheels are supported with force feedback, either the forces the PS4 game sent or a reworked model worked out from the car’s front tyres, along with pedals with a clutch, H-pattern shifters and a USB handbrake. Downloadable content can be unlocked from the player’s own game files, loose-file mods go in a mods folder, and the launcher checks for and installs new versions.

How to Set It Up

  1. Download the zip and extract it anywhere you can write to (not Program Files).
  2. Run DriveClub.exe.
  3. Press Browse next to each folder to choose your version 1.28 update and your base game, check the settings and press Play.
  4. For a steering wheel, run Wheel Setup from the launcher’s Driving tab and map the wheel, pedals, shifter and handbrake.
Go to Downloads

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What's new in v0.4.2DriveClub Recomp 0.4.2 hotfix

DriveClub Recomp 0.4.2 hotfix

DriveClub for PS4 (version 1.28), running natively on Windows and Linux.

The source code is in this repository.

Downloads: driveclub-recomp-0.4.2-win64.zip for Windows, and driveclub-recomp-0.4.2-x86_64.AppImage for Linux (experimental). SHA256SUMS.txt covers both.

The frame rate problem is fixed

The frame rate drop with upscaling that some of you saw in 0.4.2 is fixed. Thank you all for your patience and for the reports and logs.

If you installed the first 0.4.2 build, the launcher will say you are up to date, because this has the same version number. Download driveclub-recomp-0.4.2-win64.zip below and install it over your game folder, or unpack it into a new one.

Changelog

0.4.2

  • Fixed: the frame rate drop with upscaling (DLSS and FSR) that some of you saw in the first 0.4.2 build.
  • New: Reduce texture repetition (Scene detail). It hides the repeating rows that large road, terrain, wall and interior grain textures make. On by default only for the High and Ultra presets, applied on the next start. About 6% lower frame rate at 4K with DLSS Performance on the test PC (#283 by @HeyOkay).
  • New: environment timelapse (opt-in), with a toggle and a playback speed in Patches (#338, #344 by @HeyOkay).
  • New: Xbox impulse triggers driven by the car’s telemetry (#336 by @HELLBOY017).
  • New: Linux launcher parity with the Windows launcher, including add-on content unlocking (#339 by @TheRhysWyrill).
  • New: modding guide with the file paths and formats that were checked (docs/MODDING.md).
  • Changed: the camera shake workaround is reworked into a native 30 FPS camera and HUD response (#337 by @HeyOkay).
  • Fixed: shimmering on cars with DLSS. The cars get their own motion vectors again (#361 by @HeyOkay, from the change proposed by @sniperspy69 in #211).
  • Fixed: black and white flicker on cars after switching cameras at native 4K. A stale texture state is dropped after a CPU upload (#362 by @HeyOkay).
  • Fixed: missing Chinese and other text. Characters the active font does not cover are drawn from a fallback font (#360 by @Caelum-C).
  • Fixed: the game froze at start with Show pedal inputs on (#333, #346). The overlay and the input thread could wait on each other.
  • Fixed: picture shake and white lines with the upscalers (#355 by @igorexa225). No sub-pixel jitter is applied while no upscaler runs.
  • Fixed: the exit prompt answers the controller and the keyboard again, and can be clicked from the main menu (#331, #334 by @HELLBOY017).
  • Fixed: skip intro, DualSense and telemetry settings are kept between launches (#335 by @HELLBOY017).
  • Fixed: adaptive triggers and haptics kept playing after a race or event ended (by @HELLBOY017).
  • Diagnostics: the log now says when Windows has almost no commit left after the game’s memory is reserved. In that state the graphics driver fails allocations and the game crashes soon after (#327, #345). Enlarge the Windows page file.
  • Known: FSR 4.1 ghosting on some Radeon cards (#340, #348). Try fsr4_invert_jitter=1 and fsr4_auto_exposure=0 in data\user\driveclub.ini and send the log with the result.

Thanks to everyone who reported issues and tested.

Windows v0.4.2 Download
SHA-256 57276e146e01b1f31b670668c53170b3e116bd5d58fca6a0cb3cc25aa298e658
Source code for v0.4.2 (.zip)
SHA-256 e335090feeaa4569974cc5550616b9b912aacc2bfaf76234d71cb2a8d778fc3d

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