# OCTR: CTR Nitro-Fueled PC

> OCTR is a native Windows and Linux port of the PS4 Crash Team Racing Nitro-Fueled that runs the game's own code, with online play on a community server.

Web page: https://emulationking.com/sony/ps4/games/crashteamracingnitrofueled/ports/octr/
Page updated: 2026-11-04

- Developer: Ryu7w7
- Port type: Recompilation (A tool translated the game's original machine code into C automatically, which was then built as a native PC program.)
- Game: [Crash Team Racing Nitro-Fueled](https://emulationking.com/sony/ps4/games/crashteamracingnitrofueled/index.md)
- AI use: AI-assisted. An AI coding tool is credited as co-author on 439 of the last 568 commits.
- Source code: /opt/buildhome/repo/content/sony/ps4/games/crashteamracingnitrofueled/ports/octr/index.md
- Runs on: Windows, Linux

What you need: Your own decrypted dump of Crash Team Racing Nitro-Fueled for the PS4, the USA edition (CUSA13795) or the European edition (CUSA14876), as folders of the base game and the 1.21 update. Windows 10 (1903 or later) or 11, 64-bit, or Linux x86-64 and the Steam Deck, with a Vulkan 1.3 graphics card.

OCTR is a native port of the PS4 version of Crash Team Racing Nitro-Fueled for Windows 10/11 and Linux, with online play added. The game's own x86-64 code runs directly on the processor, a small runtime stands in for the PS4 system libraries, and a renderer derived from shadPS4 translates the console's graphics work to Vulkan. It is the online fork by Ryu7w7 of GetLostIn's Windows build of SacredFire, T3CHNOLOG1C's native Linux port, which grew out of the bbport Bloodborne port. No game files are included.

It is playable on Windows: Adventure and Arcade, races, sound, cutscenes, controllers and keyboard, saving, the game's DLC from the player's own packages, and community patches for 60 FPS and no motion blur. The internal resolution goes from 480p to native 4K, with AMD FSR 1, experimental AMD FSR 3.1 or NVIDIA DLSS upscaling, ultrawide layouts and an FPS limit of up to 240. An experimental native Vulkan engine is offered in the launcher, and the game's shaders are prepared from the player's own dump on the first start.

Online play is on by default and connects to the community RyuNET server: public and Itemless races, private rooms and cups, groups, friends and the Pit Stop, with a personal nickname that can be linked to a Discord account. The project is non-commercial and takes no donations. The Linux AppImage includes the GTK launcher and runs on the Steam Deck; macOS is not supported.

## How to set it up

1. On Windows, download the portable zip, extract it anywhere and open `Crash™ Team Racing Nitro-Fueled.exe`, the launcher. On Linux or the Steam Deck, download the AppImage, make it executable and run it.
2. Choose your base game and 1.21 update folders and press Prepare the game once. It merges them with hard links, using no extra disk space.
3. Pick a nickname in the Online tab (or turn online off), then press Play. Insert or L3+R3 opens the port's in-game menu.
4. To update, extract the new version over the same folder to keep settings, saves and the nickname key.

## Latest builds

Download these from the web page: https://emulationking.com/sony/ps4/games/crashteamracingnitrofueled/ports/octr/#download

- Portable for Windows: 0.8 (2026-11-04)
- for Linux (AppImage): 0.8 (2026-11-04)
