<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>ResistancePort builds on Emulation King</title><link>https://emulationking.com/sony/ps3/games/resistancefallofman/ports/resistanceport/</link><description>New builds of ResistancePort on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 12 Nov 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/sony/ps3/games/resistancefallofman/ports/resistanceport/builds.xml" rel="self" type="application/rss+xml"/><item><title>ResistancePort v0.2.3</title><link>https://emulationking.com/sony/ps3/games/resistancefallofman/ports/resistanceport/#download</link><guid isPermaLink="false">https://emulationking.com/sony/ps3/games/resistancefallofman/ports/resistanceport/#-0.2.3</guid><pubDate>Thu, 12 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows&lt;/p&gt;&#10;&lt;blockquote&gt;&lt;p&gt;&lt;strong&gt;Before you start&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Download &lt;code&gt;ResistancePort-Setup-0.2.3-beta.exe&lt;/code&gt;&lt;/strong&gt; and run it. It finds your game copy and builds the port on your PC.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;The first setup takes about 30–75 minutes.&lt;/strong&gt; It installs the Visual Studio C++ build tools after one admin prompt (15+ min), then builds the game (20–60 min).&lt;/li&gt;&#10;&lt;li&gt;Install into a folder &lt;strong&gt;without spaces&lt;/strong&gt; (the default &lt;code&gt;C:\Games\ResistancePort&lt;/code&gt; is fine).&lt;/li&gt;&#10;&lt;li&gt;You need your &lt;strong&gt;own decrypted copy&lt;/strong&gt; of the game (ISO or folder). No game files are included.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;DLSS and Frame Generation are experimental:&lt;/strong&gt; expect shimmering/boiling with DLSS and ghosting or HUD artifacts with frame gen. FSR 3.1 is the safe choice.&lt;/li&gt;&#10;&lt;li&gt;The &lt;code&gt;.zip&lt;/code&gt; has the same content as the installer (run &lt;code&gt;Setup.exe&lt;/code&gt; inside it); &lt;code&gt;-source.zip&lt;/code&gt; is the source only. Checksums are in &lt;code&gt;SHA256SUMS.txt&lt;/code&gt;.&#10;&lt;strong&gt;No game files and no prebuilt game are included.&lt;/strong&gt; This release is the source code plus Setup. You need your own legally dumped copy of the game (see &lt;em&gt;Install&lt;/em&gt;); Setup builds the game on your PC from that copy.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/blockquote&gt;&#10;&#10;&lt;h1&gt;Resistance: Fall of Man PC port: community beta release notes&lt;/h1&gt;&#10;&lt;p&gt;&lt;strong&gt;Version:&lt;/strong&gt; 0.2.3-beta (GitHub pre-release). &lt;strong&gt;Release date:&lt;/strong&gt; 12 November 2026.&lt;/p&gt;&#10;&lt;p&gt;A native PC port of &lt;em&gt;Resistance: Fall of Man&lt;/em&gt; (PS3) built by static recompilation: the game&amp;rsquo;s PowerPC and SPU code is translated to C/C++ and compiled for Windows. Nothing is emulated. It renders through the port&amp;rsquo;s own &lt;strong&gt;Direct3D 12&lt;/strong&gt; renderer.&lt;/p&gt;&#10;&#10;&lt;blockquote&gt;&lt;p&gt;&lt;strong&gt;No game files and no prebuilt game are included.&lt;/strong&gt; This release is the source code plus Setup. You need your own legally dumped copy of the game (see &lt;em&gt;Install&lt;/em&gt;); Setup builds the game on your PC from that copy.&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;p&gt;This is a &lt;strong&gt;beta&lt;/strong&gt;. The campaign has been played up to Cheddar Gorge. Later levels haven&amp;rsquo;t been tested. Please report what you find (see &lt;em&gt;Reporting problems&lt;/em&gt;).&lt;/p&gt;&#10;&#10;&lt;h2&gt;0.2.3-beta (last hotfix)&lt;/h2&gt;&#10;&lt;p&gt;This is the last hotfix. The next updates focus on performance and stability, based on your reports and playthroughs.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Setup works without winget.&lt;/strong&gt; If winget is missing or fails on your PC, Setup downloads the official installers of the build tools (Visual Studio Build Tools, CMake, Ninja, LLVM, Python, Git) directly, checks them (SHA-256 or Microsoft&amp;rsquo;s signature) and installs them.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;RecompLauncher support.&lt;/strong&gt; The port can be installed, set up and played from RecompLauncher: it checks your copy, builds the game, shows the main video settings on the game&amp;rsquo;s page and starts the game. Your own Launcher.exe and Setup.exe work as before.&lt;/li&gt;&#10;&lt;li&gt;The release zip is now named &lt;code&gt;...-Windows-x64.zip&lt;/code&gt;.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;0.2.2-beta (setup hotfix)&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Fixed: the build could fail right away with a Ninja/CMake error&lt;/strong&gt; (&amp;ldquo;build.ninja still dirty&amp;rdquo;, or CMake re-running in a loop) for players in time zones behind ours. Files from the download could be dated a few hours in the future. The installer and zips now carry correct times, and the build resets any future-dated files before it starts.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;If your setup failed this way: install 0.2.2 (or wait a few hours) and run Setup again; it continues where it stopped.&lt;/p&gt;&#10;&#10;&lt;h2&gt;0.2.1-beta (setup hotfix)&lt;/h2&gt;&#10;&lt;p&gt;Setup fixes only; the game itself is unchanged from 0.2.0.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Progress bar during the build.&lt;/strong&gt; The bar no longer stops partway while the game compiles; it follows the build to the end, so Setup no longer looks stuck.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Setup shows that it is working:&lt;/strong&gt; a running clock for each step, the game copy in GB with the time left, the time left while the game compiles, and a &amp;ldquo;still working&amp;rdquo; note during steps that print nothing for several minutes.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;The installer now opens the Setup window&lt;/strong&gt; (with the progress bar and your game already filled in) instead of a console window. Click &lt;strong&gt;Install&lt;/strong&gt; there.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Much smaller build logs.&lt;/strong&gt; The compiler was set to report every possible warning, which made &lt;code&gt;logs\build.log&lt;/code&gt; grow past 150 MB and slowed the build. It now reports normal warnings only.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;…&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/sony/ps3/games/resistancefallofman/ports/resistanceport/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>