# Resident Evil Code: Veronica X PC Port

> A native Windows port of the PS3's Resident Evil Code: Veronica X, made by static recompilation, with modern controls, saves anywhere and speedrun tools.

Web page: https://emulationking.com/sony/ps3/games/residentevilcodeveronicaxhd/ports/codeveronicarecomp/
Page updated: 2026-11-02

- Developer: Kastiel
- Port type: Recompilation (A tool translated the game's original machine code into C automatically, which was then built as a native PC program.)
- Game: [Resident Evil Code: Veronica X HD](https://emulationking.com/sony/ps3/games/residentevilcodeveronicaxhd/index.md)
- AI use: AI-assisted. The project says: “the port was developed with the help of AI assistants: Claude (Anthropic) and Codex (OpenAI).”
- Source code: /opt/buildhome/repo/content/sony/ps3/games/residentevilcodeveronicaxhd/ports/codeveronicarecomp/index.md
- Runs on: Windows

What you need: Your own copy of the PSN release of Resident Evil Code: Veronica X for the PS3 (`NPEB00553`, `NPUB30467` or `NPJB00135`), extracted to a folder holding `PARAM.SFO` and `USRDIR\EBOOT.BIN`, and the `.rap` licence of the account that bought it for the European and American versions. Windows 10 or 11 64-bit, a Direct3D 12 graphics card and the Visual C++ Redistributable (x64).

This is an unofficial native Windows port of the PS3 version of Resident Evil Code: Veronica X, made by static recompilation. The download contains only the port: no game data, no game executable and no code generated from it. It has been played through from start to finish on the developer's PC, and the US, European and Japanese releases are supported.

Its launcher, in 13 languages, keeps a library of the three regions, checks versions and licences, and stays open during play as an in-game options menu, with pages for graphics, saves and captures, controls, patches, mods, cheats and performance. An optional modern control scheme moves the character like Resident Evil HD Remaster, with remappable sticks, while the classic controls stay the default.

It is built for speedrun practice as well, with a native SRT, room selection and saving anywhere. A ready-made HD texture pack made by the community is offered separately for all three versions, and the launcher can update itself from the project's releases.

## How to set it up

1. Get the game folder from your PKG, either with the separate PKG Extractor download or by installing it in RPCS3 (its folder is then in `dev_hdd0\game`). RPCS3 is only needed for this step.
2. Install the Visual C++ Redistributable (x64) if you don't have it.
3. Extract the whole port zip to a folder you can write to (not Program Files) and open `CodeVeronicaPort.exe`.
4. On the Games page, add your game folder for each version you own, and the `.rap` for the European or American version if it isn't found by itself.
5. Choose a version, set the graphics and controls, and press PLAY. The first sessions may stutter while shaders are compiled.

## Latest builds

Download these from the web page: https://emulationking.com/sony/ps3/games/residentevilcodeveronicaxhd/ports/codeveronicarecomp/#download

### PKG Extractor

- PKG Extractor for Windows: 1.0.1 (2026-11-01)

- for Windows: 1.1.12 (2026-11-01)
