Resident Evil Code: Veronica X PC Port

PC port of Resident Evil Code: Veronica X HD

  • RecompilationPort Type
  • KastielDeveloper
  • 2 Nov 2026Page Updated
Resident Evil Code: Veronica X HD

Details

Developer
Kastiel
Port Type
RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
AI Use
AI-assistedThe project says: “the port was developed with the help of AI assistants: Claude (Anthropic) and Codex (OpenAI).” Source
Source Code
GitHub
Page Updated

Platform Support

  • Windows

Screenshots

What you need: Your own copy of the PSN release of Resident Evil Code: Veronica X for the PS3 (NPEB00553, NPUB30467 or NPJB00135), extracted to a folder holding PARAM.SFO and USRDIR\EBOOT.BIN, and the .rap licence of the account that bought it for the European and American versions. Windows 10 or 11 64-bit, a Direct3D 12 graphics card and the Visual C++ Redistributable (x64).

Overview

WidescreenHD TexturesMouse & KeyboardMultiple Languages

This is an unofficial native Windows port of the PS3 version of Resident Evil Code: Veronica X, made by static recompilation. The download contains only the port: no game data, no game executable and no code generated from it. It has been played through from start to finish on the developer’s PC, and the US, European and Japanese releases are supported.

Its launcher, in 13 languages, keeps a library of the three regions, checks versions and licences, and stays open during play as an in-game options menu, with pages for graphics, saves and captures, controls, patches, mods, cheats and performance. An optional modern control scheme moves the character like Resident Evil HD Remaster, with remappable sticks, while the classic controls stay the default.

It is built for speedrun practice as well, with a native SRT, room selection and saving anywhere. A ready-made HD texture pack made by the community is offered separately for all three versions, and the launcher can update itself from the project’s releases.

How to Set It Up

  1. Get the game folder from your PKG, either with the separate PKG Extractor download or by installing it in RPCS3 (its folder is then in dev_hdd0\game). RPCS3 is only needed for this step.
  2. Install the Visual C++ Redistributable (x64) if you don’t have it.
  3. Extract the whole port zip to a folder you can write to (not Program Files) and open CodeVeronicaPort.exe.
  4. On the Games page, add your game folder for each version you own, and the .rap for the European or American version if it isn’t found by itself.
  5. Choose a version, set the graphics and controls, and press PLAY. The first sessions may stutter while shaders are compiled.
Go to Downloads

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Download Resident Evil Code: Veronica X PC Port

PKG Extractor

PKG Extractor for Windows v1.0.1 Download
SHA-256 a88ddfea2b0a9079922c680abab9c6871e98f4e94f9ea252e6a928b8d44e1cc2
What's new in v1.1.12RE Code Veronica Recomp Release v1.1.12

v1.1.12 — Processors without AVX2, Discord status and the paid Japanese edition

English

  • Processors without AVX2 now run the port. Until now the port only opened on processors with AVX2; on older ones (for example a Core i3-2120) it showed a white window and closed with error 0xC000001D (issue #12). The package now also carries a compatibility version (CodeVeronicaPort_SSE4.exe, _US_SSE4.exe, _JP_SSE4.exe), built for SSE4.1. You still open Code Veronica.exe as always: the port checks the processor when it starts and, when AVX2 is missing, opens the compatibility version by itself. There is nothing to choose.
    • Covered: Intel Core 2nd and 3rd generation (Sandy Bridge, Ivy Bridge), Core 1st generation (Nehalem, Westmere), older Xeons (X5650/X5670, E5 v1/v2), AMD FX. The minimum is SSE4.1 (Intel since 2008); without it the port now explains this in a message instead of closing.
    • Speed depends on the processor. The game uses several cores at once in the heavy 3D cutscenes, so a 2-core processor can drop frames there.
    • With AVX2 nothing changes: the same executables, the same speed.
  • Discord status: with the Discord app open on your PC, your profile shows Playing RE Code Veronica X PS3 Recomp PC, with the version (EU/US/JP), the play time and a button to the port’s page. It can be turned off in Advanced → Show on Discord. Without Discord open, nothing happens.
  • Japanese version with a paid license (issue #32): the Japanese release exists in two editions under the same NPJB00135: a free-licence one and a paid one whose EBOOT.BIN needs a .rap, like EU and US. The launcher assumed every Japanese copy was free, showed “Not needed” and failed with “Could not decrypt EBOOT.BIN”. It now reads the license from the EBOOT.BIN: the paid edition shows the license field to pick your .rap; the free edition is unchanged.
  • Graphics card: the port still needs a card with DirectX 12. The Intel HD 4600 (built into 4th-generation Core processors) freezes on the first frame; this is under investigation.
  • For people who build the port from the source code: the repository now builds from any folder; one command, tools/cv_make_spu.py, generates the whole SPU folder (a regenerated folder used to end in a black screen); the FFmpeg DLLs are included; the README has winget commands to install the build tools; and the Portuguese text works in a build run from the repository. The same cellPad.c include fix was also made independently in the fork by zedhqx4.
  • Previous improvements are retained, including the optional HD texture pack (separate download, link below).

These builds compiled successfully for EU/US/JP, normal and compatibility. All six executables (EU, US and JP, normal and compatibility) were started through the launcher and reached the game at 30 FPS, and a normal executable sent down the compatibility path started the _SSE4 one by itself. The compatibility version was also run under Intel’s SDE emulator: as a Sandy Bridge processor, the normal executable switched to _SSE4 on its own; as a processor without AVX, _SSE4 ran for 4 minutes with no invalid instruction. It has not yet been played on a real processor without AVX2, so reports are welcome (issue #12). The paid Japanese edition could not be tested here; the free one works as before. This remains a work in progress; a full playthrough on every setup is not verified.

Downloads

  • CodeVeronica-PC-v1.1.12.zip — main Windows port. Extract the complete ZIP and open Code Veronica.exe, keeping bin/ and assets/ beside it. SHA-256: ce2106841fea272a42163f9f13bca2ac813c18363f04485d3dd5c7a199f09329.
  • Veronica-PKG-Extractor-v1.0.1.zip — PKG preparation tool, a separate ZIP (latest version, unchanged). SHA-256: a88ddfea2b0a9079922c680abab9c6871e98f4e94f9ea252e6a928b8d44e1cc2.

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Windows v1.1.12 Download
SHA-256 ce2106841fea272a42163f9f13bca2ac813c18363f04485d3dd5c7a199f09329

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