# Ratchet & Clank: Tools of Destruction Recompiled

> Ratchet & Clank: Tools of Destruction Recompiled is a native Windows port of the PS3 game, made by static recompilation, with Direct3D 12, 4K and 60 FPS.

Web page: https://emulationking.com/sony/ps3/games/ratchetandclankfuturetoolsofdestruction/ports/todrecomp/
Page updated: 2026-11-12

- Developer: Re-TeRo17
- Port type: Recompilation (A tool translated the game's original machine code into C automatically, which was then built as a native PC program.)
- Game: [Ratchet & Clank Future: Tools of Destruction](https://emulationking.com/sony/ps3/games/ratchetandclankfuturetoolsofdestruction/index.md)
- AI use: Not stated
- Source code: /opt/buildhome/repo/content/sony/ps3/games/ratchetandclankfuturetoolsofdestruction/ports/todrecomp/index.md
- Runs on: Windows

What you need: Your own European PS3 disc of Ratchet & Clank Future: Tools of Destruction (`BCES00052`, disc version 01.00), as a decrypted `.iso` or a folder holding `PS3_GAME`. Windows 10 or 11 64-bit, a processor with AVX2, FMA and BMI (Intel 4th generation Core or newer, any AMD Ryzen), a Direct3D 12 graphics card, the Visual C++ 2015-2022 redistributable and about 24 GB of free space.

Ratchet & Clank: Tools of Destruction Recompiled is a native Windows port of Insomniac's 2007 PS3 game, released as Ratchet & Clank Future: Tools of Destruction, made by static recompilation with the ps3recomp toolkit. The game's PowerPC and SPU code is translated to C and C++ ahead of time and built into a normal program, the PS3's system libraries are replaced by native versions and the RSX graphics by Direct3D 12, so nothing is emulated while it runs. Only the European disc is supported, and the installer builds the game folder from the player's own decrypted copy.

The internal resolution is a free multiple of the game's 720p, up to 4K and beyond, and the 3D scene is no longer stretched from its smaller original size. It aims for 60 frames a second where the original often ran at 30, with MSAA or FXAA, 16x anisotropic filtering, restored character shadows, real ultrawide with the HUD kept at 16:9 and an experimental ray-traced ambient occlusion. Every key and mouse button can be rebound, button prompts follow the controller, and a DualSense's adaptive triggers respond to each weapon.

It is playable from the first planet onwards, but not finished: the busiest fights can still drop below 60 frames a second, and some water, shadow and effect glitches are listed by the developer. There is no Linux build, though the Windows one runs through Proton on the Steam Deck.

## How to set it up

1. Download the zip and extract it anywhere except `Program Files`, on a drive with about 24 GB free.
2. Run `Install.bat`, choose your decrypted `.iso` or disc folder and the game language, and press Install. It checks the disc and copies it into the `game` folder.
3. Press Play, or run `Play.bat` later. The first start builds the shaders, which takes about 25 seconds.
4. Press F1 in the game, or hold SELECT on a controller, for the settings page. Run `Update.bat` to get new versions.

## Latest builds

Download these from the web page: https://emulationking.com/sony/ps3/games/ratchetandclankfuturetoolsofdestruction/ports/todrecomp/#download

- for Windows: 1.2.1 (2026-11-08)
