<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Ratchet &amp; Clank: Tools of Destruction Recompiled builds on Emulation King</title><link>https://emulationking.com/sony/ps3/games/ratchetandclankfuturetoolsofdestruction/ports/todrecomp/</link><description>New builds of Ratchet &amp; Clank: Tools of Destruction Recompiled on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 08 Nov 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/sony/ps3/games/ratchetandclankfuturetoolsofdestruction/ports/todrecomp/builds.xml" rel="self" type="application/rss+xml"/><item><title>Ratchet &amp; Clank: Tools of Destruction Recompiled v1.2.1</title><link>https://emulationking.com/sony/ps3/games/ratchetandclankfuturetoolsofdestruction/ports/todrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/sony/ps3/games/ratchetandclankfuturetoolsofdestruction/ports/todrecomp/#-1.2.1</guid><pubDate>Sun, 08 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Real ultrawide and the PC settings in the game&amp;rsquo;s own Options menu.&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;Unzip it over 1.2.0, or run &lt;code&gt;Update.bat&lt;/code&gt; in your game folder: your settings and saves are kept.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Real ultrawide:&lt;/strong&gt; at 21:9, 3440x1440 and 32:9 the game now shows a wider view (more of the scene at the sides, same vertical field of view as 16:9) instead of a stretched picture. The HUD, the weapon wheel and the menus stay 16:9 in the middle; the pause menu background covers the whole screen. Turn it on in F1 &amp;gt; Video &amp;gt; Aspect ratio (or &lt;code&gt;TOD_ASPECT&lt;/code&gt; in &lt;code&gt;tod.ini&lt;/code&gt;); &lt;code&gt;Auto&lt;/code&gt; uses the shape of your screen. (#3)&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;PC settings in the game&amp;rsquo;s Options menu:&lt;/strong&gt; resolution, window mode, anti-aliasing, shadows, ray-traced AO, VSync and more now appear in Options, from the main menu and from the pause menu. The game prepares this once at the first start from your own copy (about half a second; the original files are never changed). &lt;code&gt;TOD_MENU = 0&lt;/code&gt; in &lt;code&gt;tod.ini&lt;/code&gt; turns it off.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Crop black bars&lt;/strong&gt; is now in F1 &amp;gt; Video. (#12)&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Armor look and Remove helmet&lt;/strong&gt; (F1 &amp;gt; System, and in Options): hide the equipped armor so Ratchet keeps his normal suit, or keep the armor and take only the helmet off. The armor still protects him, saves are unchanged, and both apply at once.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Kreeli Comet&amp;rsquo;s ground fog&lt;/strong&gt; is a soft haze over the ground again, as on the PS3, instead of a flat light-blue sheet. The shader cache is rebuilt once at the first start (about half a minute).&lt;/li&gt;&#10;&lt;li&gt;A clearer notice when a new version is available.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Full list in the changelog.&lt;/p&gt;&#10;&lt;p&gt;You need your own copy of the game (BCES00052, European disc, v1.00). Nothing of the game is included.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/sony/ps3/games/ratchetandclankfuturetoolsofdestruction/ports/todrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>