Ratchet & Clank: Tools of Destruction Recompiled

PC port of Ratchet & Clank Future: Tools of Destruction

  • RecompilationPort Type
  • Re-TeRo17Developer
  • 12 Nov 2026Page Updated
Ratchet & Clank Future: Tools of Destruction

Details

Developer
Re-TeRo17
Port Type
RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
AI Use
Not statedThe developers haven't said whether they used AI.
Source Code
GitHub
Support the Developer
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Page Updated

Platform Support

  • Windows

Screenshots

What you need: Your own European PS3 disc of Ratchet & Clank Future: Tools of Destruction (BCES00052, disc version 01.00), as a decrypted .iso or a folder holding PS3_GAME. Windows 10 or 11 64-bit, a processor with AVX2, FMA and BMI (Intel 4th generation Core or newer, any AMD Ryzen), a Direct3D 12 graphics card, the Visual C++ 2015-2022 redistributable and about 24 GB of free space.

Overview

4K Rendering60 FPSUltrawideRebindable Controls

Ratchet & Clank: Tools of Destruction Recompiled is a native Windows port of Insomniac’s 2007 PS3 game, released as Ratchet & Clank Future: Tools of Destruction, made by static recompilation with the ps3recomp toolkit. The game’s PowerPC and SPU code is translated to C and C++ ahead of time and built into a normal program, the PS3’s system libraries are replaced by native versions and the RSX graphics by Direct3D 12, so nothing is emulated while it runs. Only the European disc is supported, and the installer builds the game folder from the player’s own decrypted copy.

The internal resolution is a free multiple of the game’s 720p, up to 4K and beyond, and the 3D scene is no longer stretched from its smaller original size. It aims for 60 frames a second where the original often ran at 30, with MSAA or FXAA, 16x anisotropic filtering, restored character shadows, real ultrawide with the HUD kept at 16:9 and an experimental ray-traced ambient occlusion. Every key and mouse button can be rebound, button prompts follow the controller, and a DualSense’s adaptive triggers respond to each weapon.

It is playable from the first planet onwards, but not finished: the busiest fights can still drop below 60 frames a second, and some water, shadow and effect glitches are listed by the developer. There is no Linux build, though the Windows one runs through Proton on the Steam Deck.

How to Set It Up

  1. Download the zip and extract it anywhere except Program Files, on a drive with about 24 GB free.
  2. Run Install.bat, choose your decrypted .iso or disc folder and the game language, and press Install. It checks the disc and copies it into the game folder.
  3. Press Play, or run Play.bat later. The first start builds the shaders, which takes about 25 seconds.
  4. Press F1 in the game, or hold SELECT on a controller, for the settings page. Run Update.bat to get new versions.
Go to Downloads

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What's new in v1.2.1Ratchet & Clank: Tools of Destruction Recompiled 1.2.1

Real ultrawide and the PC settings in the game’s own Options menu.

Unzip it over 1.2.0, or run Update.bat in your game folder: your settings and saves are kept.

  • Real ultrawide: at 21:9, 3440x1440 and 32:9 the game now shows a wider view (more of the scene at the sides, same vertical field of view as 16:9) instead of a stretched picture. The HUD, the weapon wheel and the menus stay 16:9 in the middle; the pause menu background covers the whole screen. Turn it on in F1 > Video > Aspect ratio (or TOD_ASPECT in tod.ini); Auto uses the shape of your screen. (#3)
  • PC settings in the game’s Options menu: resolution, window mode, anti-aliasing, shadows, ray-traced AO, VSync and more now appear in Options, from the main menu and from the pause menu. The game prepares this once at the first start from your own copy (about half a second; the original files are never changed). TOD_MENU = 0 in tod.ini turns it off.
  • Crop black bars is now in F1 > Video. (#12)
  • Armor look and Remove helmet (F1 > System, and in Options): hide the equipped armor so Ratchet keeps his normal suit, or keep the armor and take only the helmet off. The armor still protects him, saves are unchanged, and both apply at once.
  • Kreeli Comet’s ground fog is a soft haze over the ground again, as on the PS3, instead of a flat light-blue sheet. The shader cache is rebuilt once at the first start (about half a minute).
  • A clearer notice when a new version is available.

Full list in the changelog.

You need your own copy of the game (BCES00052, European disc, v1.00). Nothing of the game is included.

Windows v1.2.1 Download
SHA-256 559120d2de90767701ca1cdd9b7f014706becf50f970dbc87a98678cd6945d8c
Source code for v1.2.1 (.zip)
SHA-256 342953bc32ce72e6da913adc170563906b0f87910b0b6b987415f024a0737c0f

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