<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>CrashWOC: NuWorld builds on Emulation King</title><link>https://emulationking.com/sony/ps2/games/crashbandicootthewrathofcortex/ports/crashwocnuworld/</link><description>New builds of CrashWOC: NuWorld on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 13 Nov 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/sony/ps2/games/crashbandicootthewrathofcortex/ports/crashwocnuworld/builds.xml" rel="self" type="application/rss+xml"/><item><title>CrashWOC: NuWorld v0.8.0</title><link>https://emulationking.com/sony/ps2/games/crashbandicootthewrathofcortex/ports/crashwocnuworld/#download</link><guid isPermaLink="false">https://emulationking.com/sony/ps2/games/crashbandicootthewrathofcortex/ports/crashwocnuworld/#-0.8.0</guid><pubDate>Fri, 13 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows, for Linux&lt;/p&gt;&lt;p&gt;The first playable release of NuWorld: &lt;em&gt;Crash Bandicoot: The Wrath of Cortex&lt;/em&gt; running natively on Windows and Linux, rebuilt from its decompiled code. This is the &lt;strong&gt;movement beta&lt;/strong&gt;: the whole game runs, and with your feedback we want to find the right feel for N. Hanced Movement before v1.0.&lt;/p&gt;&#10;&lt;p&gt;On the first start NuWorld asks for your disc image and imports it. The Windows exe is not signed: if SmartScreen warns, choose &lt;em&gt;More info&lt;/em&gt;, then &lt;em&gt;Run anyway&lt;/em&gt;. Linux needs glibc 2.35 or newer (Ubuntu 22.04 or later) and OpenGL 3.3.&lt;/p&gt;&#10;&#10;&lt;h2&gt;N. Hanced Movement&lt;/h2&gt;&#10;&lt;p&gt;Retuned movement for Crash, Coco and every vehicle: Mech, Submarine, Jeep, Atlasphere, Firefly, Plane and Space Fighter. Every value can be tuned in the F2 to F10 panels, &lt;strong&gt;pressing Retail resets the Movement to original Movement, so play around with it!&lt;/strong&gt;&lt;/p&gt;&#10;&#10;&lt;h2&gt;Feedback&lt;/h2&gt;&#10;&lt;p&gt;Something feels wrong, or you would like a new movement parameter? Open a &lt;strong&gt;Beta Feedback&lt;/strong&gt; issue, or use F1 &amp;gt; Help in the game. Bugs and crashes have their own forms. Updates are posted on Discord.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Known issues&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;After a death, the crate counter (and other counters in bonus levels) jumps around on its way back to the checkpoint value (#155)&lt;/li&gt;&#10;&lt;li&gt;In widescreen, characters can pop in or stand idle at the screen edges in cutscenes and levels (#138)&lt;/li&gt;&#10;&lt;li&gt;The settings menu (F1) is a debug menu; proper in-game settings screens come with v1.0&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Verify the download&lt;/h2&gt;&#10;&lt;p&gt;&lt;code&gt;SHA256SUMS&lt;/code&gt; lists the packages&amp;rsquo; checksums, and every package has a build attestation: &lt;code&gt;gh attestation verify -R denzi-gh/crashwoc-nuworld&lt;/code&gt;&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;NuWorld is a fan project and not affiliated with Activision or Traveller&amp;rsquo;s Tales. GPL-3.0; the third-party licences are in each package&amp;rsquo;s &lt;code&gt;THIRD_PARTY_NOTICES.txt&lt;/code&gt;.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/sony/ps2/games/crashbandicootthewrathofcortex/ports/crashwocnuworld/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>