# SoulBlade Recomp

> SoulBlade Recomp is a native Windows port of Soul Blade made by static recompilation with PSXRecomp, with higher resolutions and supersampling.

Web page: https://emulationking.com/sony/ps1/games/soulblade/ports/soulbladerecomp/
Page updated: 2026-09-30

- Developer: fabioap-cpu
- Port type: Recompilation (A tool translated the game's original machine code into C automatically, which was then built as a native PC program.)
- Game: [Soul Blade](https://emulationking.com/sony/ps1/games/soulblade/index.md)
- AI use: Not stated
- Source code: https://github.com/fabioap-cpu/SoulBlade_Recomp
- Runs on: Windows

What you need: A disc image of Soul Blade (USA) as .cue/.bin, dumped from your own copy.

SoulBlade Recomp is a native port of Soul Blade for Windows, made by static recompilation with PSXRecomp. The game code is compiled into a single executable, and OpenBIOS is included.

The author reports that it boots and plays with full rendering, input and memory card saves, with high-resolution output and 2x supersampling set up in `settings.toml`. The latest release fixes crashes and adds an untested netplay option.

A minor water rendering glitch remains, and only the USA version is supported. The download contains no game data. It needs Soul Blade (USA), dumped from your own disc.

## How to set it up

1. Download the Windows zip and extract it.
2. Put your Soul Blade `.cue` and `.bin` files in the extracted `Release` folder.
3. Open `game.toml` and set the `[disc]` path to your `.cue` file.
4. Run `SoulBladeRecomp.exe`.

## Latest builds

Download these from the web page: https://emulationking.com/sony/ps1/games/soulblade/ports/soulbladerecomp/#download

- for Windows: 1.1 (2026-08-27)
