Resident Evil PC Decomp

PC port of Resident Evil

  • DecompilationPort Type
  • ecruellsDeveloper
  • 4 Nov 2026Page Updated
Resident Evil

Details

Developer
ecruells
Port Type
DecompilationThe game's code was rewritten by hand as source code that builds back into the same game, then made to run natively on PC.
AI Use
AI-assistedThe repository has AGENTS.md, a file of instructions for AI coding tools. Source
Source Code
GitHub
Page Updated

Platform Support

Screenshots

Resident Evil Screenshot 01
What you need: The game files of the 1997 Windows release of Resident Evil (the GOG version is the same release), from your own copy. The Japanese PC release and a Director’s Cut disc image are optional extras.

Overview

Director's Cut Mode

Resident Evil PC Decomp is a decompilation of the 1997 Windows release of Resident Evil. Its game logic was rewritten in C++ from the original executable, and Capcom’s DirectX 5 layer was replaced with Direct3D 11 and XAudio2 on Windows and with SDL2, OpenGL and ffmpeg on Linux, so it runs natively on current systems and on the Steam Deck.

The author calls it functionally complete: every room, enemy, cutscene, movie, menu and ending of the original works, and all but one of the game’s 1,717 logic functions have been rebuilt. Beyond the PC original it can load the Japanese release, and a Director’s Cut mode overlays the PlayStation Director’s Cut’s rooms, items and arranged costumes on top of the PC data. It can also play the PlayStation ending credits, use Ogg and PlayStation audio, and skip movies that normally can’t be skipped. Both builds are 32-bit; the Linux one carries its own SDL2 and ffmpeg libraries and only needs a 32-bit OpenGL driver.

A separate Asset Migrator tool copies the game files from an installed copy or a disc image into the folders the port reads. The downloads contain no game data. It needs the 1997 Windows release of Resident Evil from your own copy.

How to Set It Up

  1. Download the game for Windows or Linux and the Asset Migrator for Windows, and extract them.
  2. In the Asset Migrator’s PC Assets tab, pick your installed copy or disc image and migrate it to a USA folder (or JPN for the Japanese release). Converting the movies needs ffmpeg on your PATH.
  3. Optionally, build the DC overlay from a Director’s Cut disc image (BIN/CUE) in the Director’s Cut tab.
  4. Put the USA folder (and JPN or DC) next to the game, or set the folder under [Assets] in config.ini.
  5. Run residentevil.exe on Windows, or residentevil.sh on Linux. Set Mode=DC under [Game] in config.ini to play the Director’s Cut content.
Go to Downloads

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Download Resident Evil PC Decomp

What's new in v1.4.3residentevil: v1.4.3

1.4.3 (2026-11-04)

Bug Fixes

  • saturn: imported saturn outfit renders the custom beretta yellow in dc arrange mode (9e2be4a)
  • saturn: imported saturn outfit renders the custom beretta yellow… (076ab99)
  • texture: non dc outfits render bad texture on custom beretta (1fdf8b4)
Asset Migrator for Windows v1.4.3 · Download
SHA-256 b2ef45f5d246c34f75235f7336f669632d69015e566632830de9d2f2a9d7fa6d
Windows v1.4.3 · Download
SHA-256 1f63ac514aa7ce69e8f637c134260c67d53eda01d2827559de69b1cad221dcaa
Linux v1.4.3 · Download
SHA-256 c626e0b169c84fcf2b7cf33bce830d67f1b4dcca1dc5cff0cd752b28c6d192b0
Source code for v1.4.3 (.zip)
SHA-256 1fda6bd174b79afa95e4c8b0d1ed055be5108cc42f12c041a19bb5c53ebd5c10

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