Mega Man X5 Recompiled

PC port of Mega Man X5

  • RecompilationPort Type
  • mstanDeveloper
  • 30 Sep 2026Page Updated
Mega Man X5

Details

Developer
mstan
Port Type
RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
AI Use
AI-assistedAn AI coding tool is credited as co-author on 22 of the repository's 46 commits. Source
Source Code
GitHub
Page Updated

Platform Support

  • Windows
  • Linux

ScreenshotsView All (6)

What you need: A disc image of Mega Man X5 (USA, SLUS-01334), dumped from your own copy, as .cue/.bin.

Overview

WidescreenFrame Interpolation

Mega Man X5 Recompiled is a native port of Mega Man X5 for Windows and Linux, made by static recompilation with PSXRecomp by mstan, the framework’s author.

It boots through the opening and its cutscenes into the stages, with working controls and memory card saving, and no known crashes. It has software, OpenGL and Vulkan renderers, fast loading, and default-off mods for 16:9 widescreen and frame interpolation.

The author calls it a playable preview that has not yet been verified to the end. The author says AI tools were used heavily in making it. The download contains no game data. It needs Mega Man X5 (USA, SLUS-01334), dumped from your own disc.

How to Set It Up

  1. Download the Windows zip or the Linux AppImage.
  2. Extract the zip and run MegaManX5Recomp.exe; on Linux, make the AppImage executable and run it.
  3. Select your Mega Man X5 disc image in the launcher and start the game.
  4. Use an analog controller: the game expects a DualShock, which is presented by default.
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