- RecompilationPort Type
- mstanDeveloper
- 3 Nov 2026Page Updated

Details
- Developer
- mstan
- Port Type
- RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
- Game
- Mega Man X4
- AI Use
- AI-assistedAn AI coding tool is credited as co-author on 25 of the last 446 commits. Source
- Source Code
- GitHub
- Page Updated
Platform Support
- Windows
- Linux
Screenshots
Overview
Mega Man X4 Recompiled is a native port of Mega Man X4 for Windows and Linux, made by static recompilation with PSXRecomp by mstan, the framework’s author. The game’s code is translated ahead of time into C and runs on a simulation of the PlayStation hardware.
The intro cinematics, title screen, menus and attract demos work, and a game can be started with working controls. It has OpenGL and software renderers and built-in mods for experimental 16:9 widescreen, interpolated frames, fast loading and a damage multiplier.
The author calls it an early playable preview: stages have not been widely tested or played to the end. The author says AI tools were used heavily in making it. The download contains no game data. It needs Mega Man X4 (USA, SLUS-00561), dumped from your own disc.
How to Set It Up
- Download the Windows zip or the Linux AppImage.
- Extract the zip and run
MegaManX4Recomp.exe; on Linux, make the AppImage executable and run it. - Select your Mega Man X4 disc image in the launcher and start the game.
- Optional mods such as widescreen and frame interpolation are off by default and can be enabled in the launcher.
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