Mega Man Legends Recompiled

Mega Man Legends Recompiled
Developer: Alexbeav
Port Type: Recompilation
Source Code: GitHub
Page Updated:

What you need: Mega Man Legends (Europe, SLES-01485) as CUE/BIN, dumped from your own disc; a European SCPH-5552 BIOS dumped from your own console is recommended (OpenBIOS is included as a fallback).

Mega Man Legends Recompiled is a native version of Mega Man Legends for Windows, Linux and macOS, made by static recompilation with PSXRecomp. It is a build kit: the download holds the recompiler, the recomp-ui launcher and a setup wizard, but no playable game. On first run the wizard reads your disc, generates C code from the game and compiles it on your computer, which can take several minutes.

On Windows you install Python 3 and the wizard downloads the other build tools; on Linux and macOS you install CMake, Ninja, Python 3 and a C/C++ compiler first. The kit includes optional enhancement packages for faster loading, CD speed, PGXP geometry correction and a bezel. Version 0.3.6 is an early release: Windows setup and compilation were checked automatically, but gameplay and Linux and macOS setup are unverified, and macOS builds are not notarised.

The author says AI tools were used heavily in making it. The download contains no game data. It needs Mega Man Legends (Europe, SLES-01485), dumped from your own disc, and a European SCPH-5552 BIOS dumped from your own console is recommended; the kit includes the open-source OpenBIOS as a fallback.

How to set it up

  1. Download the zip for your system: Windows x64, Linux x64, or macOS for Apple Silicon or Intel.
  2. Install Python 3 on Windows (the wizard downloads the other build tools); on Linux and macOS install CMake, Ninja, Python 3 and a C/C++ compiler.
  3. Extract the zip into a writable folder and run Mega_Man_Legends_Recompiled (Mega_Man_Legends_Recompiled.exe on Windows).
  4. In the setup wizard select your CUE file (keep its BIN files beside it) and your BIOS dump, or use the included OpenBIOS, then choose Generate & rebuild.
  5. The first run compiles the game and takes several minutes; later launches start it directly.

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