# CTR Native

> A native PC port of Crash Team Racing for Windows and Linux, built on the CTR-ModSDK decompilation.

Web page: https://emulationking.com/sony/ps1/games/crashteamracing/ports/ctrnative/
Page updated: 2026-09-30

- Developer: CTR-tools
- Port type: Decompilation (The game's code was rewritten by hand as source code that builds back into the same game, then made to run natively on PC.)
- Game: [Crash Team Racing](https://emulationking.com/sony/ps1/games/crashteamracing/index.md)
- AI use: Not stated
- Source code: https://github.com/CTR-tools/ctr-native
- Runs on: Windows, Linux

What you need: Crash Team Racing (USA) as a single-track raw .bin disc image, dumped from your own copy.

CTR Native is a native port of Crash Team Racing for Windows and Linux, built from the game source recovered by the CTR-ModSDK decompilation project. It uses SDL3 and is a single static executable, with parts of its platform layer derived from PsyCross.

The game reads everything from your disc image, including streamed music, voices and the Scrapbook video. Extracted files can override the disc for modding and debugging. Recent betas fixed Adventure mode start states, cutscene and menu accuracy and fullscreen toggling.

The port is in beta, and releases are marked as pre-releases. The download contains no game data. It needs Crash Team Racing (USA), dumped from your own disc.

## How to set it up

1. Download the build for your system and extract it to a folder.
2. Create an `assets` folder next to the program and put your disc image in it as `ctr-u.bin`.
3. Run `ctr_native.exe` on Windows or `ctr_native` on Linux.
4. The image must be a raw MODE2/2352 `.bin`; a 2048-byte `.iso` loses the audio and video streams.

## Latest builds

Download these from the web page: https://emulationking.com/sony/ps1/games/crashteamracing/ports/ctrnative/#download

- for Windows: 7.1 (2026-07-07)
- for Linux: 7.1 (2026-07-07)
