CTR Native

PC port of Crash Team Racing

  • DecompilationPort Type
  • CTR-toolsDeveloper
  • 30 Sep 2026Page Updated
Crash Team Racing

Details

Developer
CTR-tools
Port Type
DecompilationThe game's code was rewritten by hand as source code that builds back into the same game, then made to run natively on PC.
AI Use
Not statedThe developers haven't said whether they used AI.
Source Code
GitHub
Page Updated

Platform Support

  • Windows
  • Linux

ScreenshotsView All (5)

Crash Team Racing Screenshot 05
What you need: Crash Team Racing (USA) as a single-track raw .bin disc image, dumped from your own copy.

Overview

CTR Native is a native port of Crash Team Racing for Windows and Linux, built from the game source recovered by the CTR-ModSDK decompilation project. It uses SDL3 and is a single static executable, with parts of its platform layer derived from PsyCross.

The game reads everything from your disc image, including streamed music, voices and the Scrapbook video. Extracted files can override the disc for modding and debugging. Recent betas fixed Adventure mode start states, cutscene and menu accuracy and fullscreen toggling.

The port is in beta, and releases are marked as pre-releases. The download contains no game data. It needs Crash Team Racing (USA), dumped from your own disc.

How to Set It Up

  1. Download the build for your system and extract it to a folder.
  2. Create an assets folder next to the program and put your disc image in it as ctr-u.bin.
  3. Run ctr_native.exe on Windows or ctr_native on Linux.
  4. The image must be a raw MODE2/2352 .bin; a 2048-byte .iso loses the audio and video streams.
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