Castlevania Chronicles Recomp

PC port of Castlevania Chronicles

  • RecompilationPort Type
  • SpicywondaDeveloper
  • 30 Sep 2026Page Updated
Castlevania Chronicles

Details

Developer
Spicywonda
Port Type
RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
AI Use
Not statedThe developers haven't said whether they used AI.
Source Code
GitHub
Page Updated

Platform Support

  • Windows
  • Linux
  • macOS

ScreenshotsView All (6)

What you need: Castlevania Chronicles (USA, SLUS-01384) as a cue/bin disc image, dumped from your own disc.

Overview

Widescreen

Castlevania Chronicles Recomp is a native port of Castlevania Chronicles for Windows, Linux and macOS (Apple Silicon), made by static recompilation with RecompOne, which translates the game into C#. Each package includes the .NET runtime.

It is an early development build. The first stage is playable on macOS with movement, combat, scenery, audio and pause working; later stages, saving and play on Windows and Linux have not been tested yet. An experimental widescreen mode is off by default and still shows visual corruption and pop-in.

The download contains no game data. It needs Castlevania Chronicles (USA), dumped from your own disc.

How to Set It Up

  1. Download the package for your system and extract it, keeping all files together.
  2. Windows: drag your .cue onto Play.cmd. macOS: open Castlevania Chronicles.app and pick your .cue. Linux: run ./Play.sh '/path/to/game.cue'.
  3. Keep the .bin files next to the .cue with their original names. .NET is included, so nothing else needs installing.
Go to Downloads

Advertisement