<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Sonic Blast GG Recomp builds on Emulation King</title><link>https://emulationking.com/sega/gamegear/games/sonicblast/ports/sonicblastggrecomp/</link><description>New builds of Sonic Blast GG Recomp on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 02 Nov 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/sega/gamegear/games/sonicblast/ports/sonicblastggrecomp/builds.xml" rel="self" type="application/rss+xml"/><item><title>Sonic Blast GG Recomp v0.0.4</title><link>https://emulationking.com/sega/gamegear/games/sonicblast/ports/sonicblastggrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/sega/gamegear/games/sonicblast/ports/sonicblastggrecomp/#-0.0.4</guid><pubDate>Mon, 02 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows&lt;/p&gt;&lt;p&gt;Native CPU/event execution, exact stereo PSG block synthesis and faithful16x GPU rendering. Original tile pixels stay sharp with no smoothing or invented detail. The GPU consumes resident tile-row jobs; enhanced resolution does not require a CPU enhanced framebuffer or scale-dependent uploads.&lt;/p&gt;&#10;&lt;p&gt;The packaged Windows x64 build preserves all30 assisted act/character routes with zero fallback. Rendered native/interpreter checkpoints remain119/120: the existing one-frame ring-icon upload difference in route03-1 remains documented. The final6000-frame route has exact state/timeline/PCM against the qualified native checkpoint; every16x pixel matches native output. Owner visual checks passed. This remains a pre-release with assisted coverage, not a claim of a complete unassisted playthrough.&lt;/p&gt;&#10;&lt;p&gt;Extract every file. Drag your supported owned ROM onto Play.cmd for native resolution or Play 16x.cmd for faithful16x. Normal audio is enabled; unsupported GPU drivers fall back to native output. No ROM is included. Engine and consumer commits are pinned in the source tag. SHA256SUMS is provided for the ZIP.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/sega/gamegear/games/sonicblast/ports/sonicblastggrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Sonic Blast GG Recomp v0.0.3</title><link>https://emulationking.com/sega/gamegear/games/sonicblast/ports/sonicblastggrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/sega/gamegear/games/sonicblast/ports/sonicblastggrecomp/#-0.0.3</guid><pubDate>Sun, 18 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/sega/gamegear/games/sonicblast/ports/sonicblastggrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Sonic Blast GG Recomp v0.0.2</title><link>https://emulationking.com/sega/gamegear/games/sonicblast/ports/sonicblastggrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/sega/gamegear/games/sonicblast/ports/sonicblastggrecomp/#-0.0.2</guid><pubDate>Tue, 23 Jun 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/sega/gamegear/games/sonicblast/ports/sonicblastggrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>