<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Power Moon Recomp builds on Emulation King</title><link>https://emulationking.com/nintendo/switch/games/supermarioodyssey/ports/powermoonrecomp/</link><description>New builds of Power Moon Recomp on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 03 Nov 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/nintendo/switch/games/supermarioodyssey/ports/powermoonrecomp/builds.xml" rel="self" type="application/rss+xml"/><item><title>Power Moon Recomp v0.1.6</title><link>https://emulationking.com/nintendo/switch/games/supermarioodyssey/ports/powermoonrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/switch/games/supermarioodyssey/ports/powermoonrecomp/#-0.1.6</guid><pubDate>Tue, 03 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows, AppImage for Linux&lt;/p&gt;&lt;p&gt;&lt;strong&gt;What&amp;rsquo;s new&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Shader preparation, like emulators:&lt;/strong&gt; every shader the game compiles is now saved in a form the graphics driver loads in about a millisecond, and shaders the game has loaded but not shown yet are prepared before the game starts. A small &amp;ldquo;Preparing shaders&amp;rdquo; window can appear for a few seconds when you start it. In my tests, a new kingdom in a later session had half the stutter, and the longest hitch went from 1.0 s to 0.5 s. The first visit of an area can still hitch briefly.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Windows: no more false virus alarm.&lt;/strong&gt; Windows Defender reported odysseygen.exe (the helper that builds the game code during setup in older versions) as &amp;ldquo;Trojan:Win32/Bearfoos.B!ml&amp;rdquo;. That was a false positive caused by how the helper was packaged. 0.1.6 uses Python&amp;rsquo;s official, signed interpreter instead, and Windows Defender finds nothing in this release.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;strong&gt;Updating on Windows:&lt;/strong&gt; delete the &amp;ldquo;odysseygen&amp;rdquo; folder inside your Power Moon Recomp folder, then unpack the zip over it. Saves, settings and mods stay, and the game code is not rebuilt. Linux: replace the AppImage.&lt;/p&gt;&#10;&lt;p&gt;You still need your own copy of Super Mario Odyssey 1.0.0 (exefs + romfs). Nothing of the game is included.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Downloads&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Windows:&lt;/p&gt;&#10;&lt;p&gt;Power Moon Recomp-0.1.6-windows.zip&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Linux:&lt;/p&gt;&#10;&lt;p&gt;Power Moon Recomp-0.1.6-linux-x86_64.AppImage&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;strong&gt;SHA-256&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;code&gt;ecd96cff9f32edeeb04de8652bf3cb5681a0d0988bdef63badb1c6de018fcaf1&lt;/code&gt; Power Moon Recomp-0.1.6-windows.zip&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;6cb39e45794832c9af9a15a9deaeaac525316bba1570b3869b17bb0e48a6c9d1&lt;/code&gt; Power Moon Recomp-0.1.6-linux-x86_64.AppImage&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/switch/games/supermarioodyssey/ports/powermoonrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>