<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>UltraTears builds on Emulation King</title><link>https://emulationking.com/nintendo/switch/games/legendofzeldatearsofthekingdom/ports/ultratears/</link><description>New builds of UltraTears on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 01 Nov 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/nintendo/switch/games/legendofzeldatearsofthekingdom/ports/ultratears/builds.xml" rel="self" type="application/rss+xml"/><item><title>UltraTears v0.2.0</title><link>https://emulationking.com/nintendo/switch/games/legendofzeldatearsofthekingdom/ports/ultratears/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/switch/games/legendofzeldatearsofthekingdom/ports/ultratears/#-0.2.0</guid><pubDate>Sun, 01 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows, for Linux (AppImage)&lt;/p&gt;&lt;p&gt;&lt;strong&gt;UltraTears 0.2.0&lt;/strong&gt; builds a native PC version of &lt;em&gt;Tears of the Kingdom&lt;/em&gt; 1.4.3 from your own dumped copy, on your PC. No game files, keys or Nintendo code are included.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;A launcher instead of the console:&lt;/strong&gt; choose your game folder, click &lt;strong&gt;Prepare the game&lt;/strong&gt;, then &lt;strong&gt;Play&lt;/strong&gt;. Settings, updates and a full rebuild are in the same window.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Steam Deck and Linux (experimental):&lt;/strong&gt; a native build, made on the Deck from the AppImage or on your Windows PC. Starts from Steam in Gaming Mode.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;60 fps&lt;/strong&gt; at the proper game speed, with even frame pacing (up to 240 as a beta).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Any resolution and screen shape&lt;/strong&gt;, FSR 1 scene scaling and sharpening, an FPS counter.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;No shader stutter:&lt;/strong&gt; every shader is compiled for your graphics card while the game is prepared.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;AMD:&lt;/strong&gt; the black screen on Windows is fixed; a possible fix for flickering fog.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;The Depths&lt;/strong&gt; draw properly on Windows, and the crash after the bats at the start of the game is fixed.&lt;/li&gt;&#10;&lt;li&gt;Faster texture loading, less memory, smaller downloads, CPUs without AVX2 supported.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;strong&gt;Updating from 0.1.0:&lt;/strong&gt; extract the new zip over your old folder (saves stay) and start &lt;code&gt;UltraTears Launcher.exe&lt;/code&gt;.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Known issues:&lt;/strong&gt; on the Steam Deck the Depths&amp;rsquo; ground is missing and the frame rate drops in busy places; some cloth tears; the mouse does not move the camera yet.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Downloads&lt;/strong&gt;&lt;/p&gt;&#10;&lt;table&gt;&#10;&#9;&lt;thead&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;th&gt;File&lt;/th&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;th&gt;For&lt;/th&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&lt;/thead&gt;&#10;&#9;&lt;tbody&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;UltraTears-0.2.0-windows-x86_64.zip&lt;/code&gt; (~150 MB)&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Windows; it can also build the game for a Steam Deck&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;UltraTears.AppImage&lt;/code&gt; (~210 MB)&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Linux and the Steam Deck&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&lt;/tbody&gt;&#10;&lt;/table&gt;&#10;&lt;p&gt;Follow the README to install.&lt;/p&gt;&#10;&lt;p&gt;Full list of changes&lt;/p&gt;&#10;&#10;&lt;h2&gt;The launcher (new)&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;&lt;code&gt;UltraTears Launcher.exe&lt;/code&gt; replaces &lt;code&gt;setup.bat&lt;/code&gt; and the console window.&lt;/strong&gt; Choose the folder with your &lt;code&gt;exefs&lt;/code&gt; and &lt;code&gt;romfs&lt;/code&gt; (or drop it onto the window) and the launcher checks right away that it is version 1.4.3, and says why if it is not. One click prepares the game: an overall progress bar, every step with the time it took and the time left, a hardware check before the long part, and on an error a button that opens the log. Then: &lt;strong&gt;Play&lt;/strong&gt;.&lt;/li&gt;&#10;&lt;li&gt;If the build stops or the PC turns off, &lt;strong&gt;Continue preparing&lt;/strong&gt; picks up where it stopped. The game can be installed into another folder than the one you extracted.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Updates:&lt;/strong&gt; once a day the launcher checks for a new release and offers it. It downloads it, verifies its size and SHA-256, puts it in place (your data and saves stay) and rebuilds only what changed. &lt;code&gt;updates=off&lt;/code&gt; in &lt;code&gt;ultratears-launcher.ini&lt;/code&gt; turns this off.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Game settings on the Play screen:&lt;/strong&gt; window mode, resolution, scene scale, sharpness, frame limit, V-Sync and the FPS counter. A Language tab for the launcher and the game&amp;rsquo;s text, and a Debug tab: Debug mode for performance reports, F9 snapshots, GPU markers for crash reports, and a full rebuild.&lt;/li&gt;&#10;&lt;li&gt;English and Russian, scaled to the screen (larger on a Steam Deck), usable with a controller.&lt;/li&gt;&#10;&lt;li&gt;A new icon for the game and the launcher: the emblem from the cover.&lt;/li&gt;&#10;&lt;li&gt;Windows SmartScreen may warn about the launcher because it is not signed: &lt;strong&gt;More info → Run anyway&lt;/strong&gt;.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Steam Deck and Linux (new, experimental)&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;A native Linux build&lt;/strong&gt; (not Proton), two ways to the same game folder:&#10;&lt;ul&gt;&#10;&lt;li&gt;on your Windows PC: choose &lt;strong&gt;For Linux (Steam Deck)&lt;/strong&gt; or &lt;strong&gt;Both platforms&lt;/strong&gt; in the launcher. You get &lt;code&gt;UltraTears-SteamDeck.tar&lt;/code&gt; (~27 GB) to copy to the Deck and extract;&lt;/li&gt;&#10;&lt;li&gt;on the Deck itself: download the AppImage, allow it to run, start it and prepare the game there.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;One program:&lt;/strong&gt; &lt;code&gt;UltraTears.AppImage&lt;/code&gt; in the game folder opens the launcher; with &lt;code&gt;--play&lt;/code&gt; in Steam&amp;rsquo;s launch options it starts the game directly. It starts from Steam in Gaming Mode (a patched AppImage runtime: under Steam it could not find &lt;code&gt;fusermount&lt;/code&gt; and quit at once).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Graphics prepared for the Deck&amp;rsquo;s own GPU:&lt;/strong&gt; the first &lt;strong&gt;Play&lt;/strong&gt; on the Deck compiles every shader with its driver (about 2 minutes, with a progress bar, once), so the game itself has no shader stalls.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;…&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/switch/games/legendofzeldatearsofthekingdom/ports/ultratears/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>