<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>TotK Recomp builds on Emulation King</title><link>https://emulationking.com/nintendo/switch/games/legendofzeldatearsofthekingdom/ports/totkrecomp/</link><description>New builds of TotK Recomp on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 01 Nov 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/nintendo/switch/games/legendofzeldatearsofthekingdom/ports/totkrecomp/builds.xml" rel="self" type="application/rss+xml"/><item><title>TotK Recomp v0.3.1</title><link>https://emulationking.com/nintendo/switch/games/legendofzeldatearsofthekingdom/ports/totkrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/switch/games/legendofzeldatearsofthekingdom/ports/totkrecomp/#-0.3.1</guid><pubDate>Sun, 01 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;Setup for Windows, Setup for Linux (AppImage)&lt;/p&gt;&lt;p&gt;To update, run the new installer on your existing install folder. It keeps your game files, saves and &lt;code&gt;totk.ini&lt;/code&gt;, and rebuilds &lt;code&gt;totk.exe&lt;/code&gt; and the shaders. Installs made with the 1.1.0 update (called 1.1.1 in 0.2.8) are set up again from the game files, because the version&amp;rsquo;s name is part of the install&amp;rsquo;s folder names.&lt;/p&gt;&#10;&#10;&lt;h3&gt;Mods and cheats&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Mods made for emulators work.&lt;/strong&gt; Unpack a mod into a folder of its own in the &lt;code&gt;mods&lt;/code&gt; folder next to &lt;code&gt;totk.exe&lt;/code&gt;. The new Mods tab of the menu (F1) lists the mods: switch each one on or off, and move it up or down to decide which mod wins when two change the same file. Changes apply at the next start.&#10;&lt;ul&gt;&#10;&lt;li&gt;RomFS mods work, including the merged output of TKMM. Layouts made for Ryujinx, yuzu and the Switch&amp;rsquo;s SD card (&lt;code&gt;romfs&lt;/code&gt;, &lt;code&gt;atmosphere/contents/0100F2C0115B6000/romfs&lt;/code&gt;, &amp;hellip;) are found as they are.&lt;/li&gt;&#10;&lt;li&gt;The game&amp;rsquo;s resource size table is merged at start from the enabled mods, so mods that grow files or bring their own table load without crashes.&lt;/li&gt;&#10;&lt;li&gt;ExeFS code patches (&lt;code&gt;.ips&lt;/code&gt;, IPS32 and &lt;code&gt;.pchtxt&lt;/code&gt;, also &lt;code&gt;atmosphere/exefs_patches&lt;/code&gt;) for your game version work. The game rebuilds itself for them (see below). A patch over one of the port&amp;rsquo;s own patches turns that built-in patch off while the mod is on, and the Mods tab names it.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Not every mod works yet.&lt;/strong&gt; The Mods tab marks a mod the port cannot use as not used and says why; the other mods still load.&#10;&lt;ul&gt;&#10;&lt;li&gt;Works, for example: Unbreakable equipment mods, Defogger, Xbox UI, mods merged with TKMM, IPS and pchtxt code patches made for your game version.&lt;/li&gt;&#10;&lt;li&gt;Does not work: code plugins (&lt;code&gt;subsdk*&lt;/code&gt; or &lt;code&gt;main.npdm&lt;/code&gt; in &lt;code&gt;exefs&lt;/code&gt;, such as UltraCam and other exlaunch mods), ExeFS patches that change the game&amp;rsquo;s data rather than its code, and code patches made for another game version (the mod&amp;rsquo;s RomFS part still loads).&lt;/li&gt;&#10;&lt;li&gt;Mods for a different update than the one you installed may load but misbehave: pick the mod&amp;rsquo;s release for your game version (1.1.0, 1.2.1 or 1.4.3).&lt;/li&gt;&#10;&lt;li&gt;Not needed: 60 FPS and resolution mods. The port has these settings built in.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Atmosphère cheats (#51).&lt;/strong&gt; Put a cheat file (&lt;code&gt;.txt&lt;/code&gt;, the format Switch homebrew and the emulators use) into a mod&amp;rsquo;s &lt;code&gt;cheats&lt;/code&gt; folder and switch the cheats one by one on the new Cheats tab, during play. No cheats ship with the port. Cheats that write the game&amp;rsquo;s memory work at the next start. Cheats that change the game&amp;rsquo;s code (most of them) need the rebuild below and then switch at once like the others. Of the 73 cheats in the 1.4.3 file of MyNXCheats, one uses an opcode the port does not run, and four that only undo other cheats are not needed. See docs/cheats.md.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;The game rebuilds itself for mods.&lt;/strong&gt; When an enabled mod brings code cheats or ExeFS patches the build lacks, &lt;code&gt;totk.exe&lt;/code&gt; opens the setup&amp;rsquo;s rebuild window, builds them in and starts the game again. Only the changed parts are rebuilt: about a minute and a half on a fast PC, a few minutes on a slow one; the shaders stay prepared. &lt;code&gt;mods_rebuild = off&lt;/code&gt; under &lt;code&gt;[mods]&lt;/code&gt; in &lt;code&gt;totk.ini&lt;/code&gt; turns it off.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h3&gt;Graphics&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;NVIDIA DLSS and DLAA (#113)&lt;/strong&gt; on RTX GPUs, with a switch for the game&amp;rsquo;s FXAA. Quality, balanced and performance modes, or DLAA at full size. Windows only; DLSS needs &lt;code&gt;nvngx_dlss.dll&lt;/code&gt; from NVIDIA&amp;rsquo;s DLSS SDK next to &lt;code&gt;totk.exe&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;HDR10 output (#281)&lt;/strong&gt; with peak, game and HUD brightness settings. Needs HDR on in Windows.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Shadow settings (#89, #267):&lt;/strong&gt; a fixed sun shadow map size (foliage shadows stop turning blocky and jumping), shadow map resolution up to 4×, cascade range, soft shadows and contact shadows. All default to the game&amp;rsquo;s own look.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Anisotropic filtering (#321)&lt;/strong&gt;, the game&amp;rsquo;s own level by default.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Black 64-pixel squares on the ground (#67)&lt;/strong&gt; are fixed. The Windows releases since 0.2.1 shipped an older shader translator than the sources, without the gather bias fix (#358).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;…&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/switch/games/legendofzeldatearsofthekingdom/ports/totkrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>