<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Savage Wind Recomp builds on Emulation King</title><link>https://emulationking.com/nintendo/switch/games/legendofzeldabreathofthewild/ports/savagewindrecomp/</link><description>New builds of Savage Wind Recomp on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 01 Nov 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/nintendo/switch/games/legendofzeldabreathofthewild/ports/savagewindrecomp/builds.xml" rel="self" type="application/rss+xml"/><item><title>Savage Wind Recomp v0.4.1</title><link>https://emulationking.com/nintendo/switch/games/legendofzeldabreathofthewild/ports/savagewindrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/switch/games/legendofzeldabreathofthewild/ports/savagewindrecomp/#-0.4.1</guid><pubDate>Sun, 01 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows, for Linux ARM64 (AppImage), for Linux (AppImage)&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Alpha 4.1: a quick fix update for Alpha 4.&lt;/strong&gt; It fixes the device lost at boot on AMD graphics on Windows, a crash with the mouse in the menus, and three mouse and controller issues. If you&amp;rsquo;re on Alpha 4, update: extract it over your Alpha 4 folder (Windows) or use the new AppImage (Linux). Your game files, the game code built at setup, saves and settings stay, with &lt;strong&gt;no new setup&lt;/strong&gt;. Everything else about Alpha 4 is in the 0.4.0 release.&lt;/p&gt;&#10;&#10;&lt;div role="note"&gt;&#10; &lt;span aria-hidden="true"&gt;&lt;svg viewBox="0 0 24 24" aria-hidden="true"&gt;&lt;path fill-rule="evenodd" d="M12 2a10 10 0 1 0 0 20 10 10 0 0 0 0-20zm-1 5h2v2h-2V7zm0 4h2v6h-2v-6z"/&gt;&lt;/svg&gt;&#10;&lt;/span&gt;&#10; &lt;div&gt;&lt;p&gt;Important&lt;/p&gt;&lt;p&gt;&lt;strong&gt;No game files are included.&lt;/strong&gt; You need your own legally obtained copy of the game, updated to &lt;strong&gt;version 1.9.0&lt;/strong&gt;&#10;(and the DLC, version 3.0, if you want it), extracted from &lt;strong&gt;your own&lt;/strong&gt; Nintendo Switch. Savage Wind provides no game&#10;files, keys, firmware, dumping or decryption tools, or instructions to obtain any of them, and it never decrypts&#10;anything. The game code is recompiled on your machine, from your files, for your own use only: don&amp;rsquo;t share it.&#10;Respect the copyright laws of your country. This is a fan project, not affiliated with or endorsed by Nintendo.&lt;/p&gt;&lt;/div&gt;&#10;&lt;/div&gt;&#10;&#10;&lt;h2&gt;Downloads&lt;/h2&gt;&#10;&lt;table&gt;&#10;&#9;&lt;thead&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;th&gt;File&lt;/th&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;th&gt;For&lt;/th&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;th&gt;Status&lt;/th&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&lt;/thead&gt;&#10;&#9;&lt;tbody&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;SavageWind-0.4.1-alpha.4-windows.zip&lt;/code&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Windows 10 or later, x86-64&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Supported&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;Savage_Wind-0.4.1-alpha.4-x86_64.AppImage&lt;/code&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Linux x86-64 with glibc 2.35 or newer (Ubuntu 22.04, Debian 12, Fedora 36, Arch, SteamOS&amp;hellip;)&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Supported&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;Savage_Wind-0.4.1-alpha.4-aarch64.AppImage&lt;/code&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Linux on ARM64 with a Vulkan 1.3 driver&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;strong&gt;Highly experimental&lt;/strong&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&lt;/tbody&gt;&#10;&lt;/table&gt;&#10;&#10;&lt;div role="note"&gt;&#10; &lt;span aria-hidden="true"&gt;&lt;svg viewBox="0 0 24 24" aria-hidden="true"&gt;&lt;path fill-rule="evenodd" d="M12 2L1 21h22L12 2zm-1 7h2v6h-2V9zm0 8h2v2h-2v-2z"/&gt;&lt;/svg&gt;&#10;&lt;/span&gt;&#10; &lt;div&gt;&lt;p&gt;Watch out&lt;/p&gt;&lt;p&gt;&lt;strong&gt;The aarch64 AppImage is highly experimental.&lt;/strong&gt; It is cross-compiled on x86-64, and so far only a few contributors'&#10;boards have run it. See docs/linux.md for what to report.&lt;/p&gt;&lt;/div&gt;&#10;&lt;/div&gt;&#10;&#10;&lt;h2&gt;Fixed&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;AMD graphics on Windows:&lt;/strong&gt; no more &amp;ldquo;GPU page fault&amp;rdquo; and device lost at boot or in the first cutscene on AMD&amp;rsquo;s&#10;26.10 drivers (RX 9070 XT, RX 9060 XT, RX 7000 cards). AMD&amp;rsquo;s shader compiler misread the game&amp;rsquo;s memory past 2 GB in&#10;one kind of shader; Savage Wind now hands it that memory in two parts, each under 2 GB. Everything stays on, the&#10;GPU overlap included, so &lt;code&gt;SAVAGEWIND_GPU_OVERLAP=0&lt;/code&gt; is no longer needed. AMD players rebuild their shader cache&#10;once, on the first start&#10;(#331, #334, #340, #339).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Crash with the mouse in the menus:&lt;/strong&gt; opening the inventory, switching Adventure Log tabs or changing weapons with&#10;the mouse could stop the game with &lt;code&gt;exception c0000005 accessing 0xfff00000001&lt;/code&gt;. The pointer&amp;rsquo;s highlight box was&#10;drawn while the frame was still being recorded on another thread&#10;(#333, #350).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Controller on the map:&lt;/strong&gt; the controller takes map navigation back from the mouse as soon as you use it&#10;(#336).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Quick weapon selector:&lt;/strong&gt; with the mouse it now uses only the wheel, so moving or clicking the mouse no longer&#10;picks a different item (#344).&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Game Over screen:&lt;/strong&gt; the mouse now works on Continue and Quit, and on Quit&amp;rsquo;s confirmation&#10;(#347).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;If one of these still happens on 0.4.1, please reopen your issue or open a new one with the&#10;bug report form, with the &lt;code&gt;savagewind.log&lt;/code&gt; of that run.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Thanks&lt;/h2&gt;&#10;&lt;p&gt;To @conongnang for finding and fixing the AMD crash on a real RX 9070 XT, to @YmirxUwu for the mouse and controller&#10;fixes, to @Fayberr for the triage, and to everyone who reported the crashes with their logs.&lt;/p&gt;&#10;&lt;p&gt;This release was made almost entirely with AI (Anthropic&amp;rsquo;s Claude, through Claude Code), directed, tested and&#10;reviewed by a human.&lt;/p&gt;&#10;&#10;&lt;h2&gt;SHA-256&lt;/h2&gt;&#10;&lt;pre tabindex="0"&gt;&lt;code&gt;c1459e854f86773c89e6a2ce5dfaae7acc3b4a6e74d29012ef29be1b4db91e12 SavageWind-0.4.1-alpha.4-windows.zip&#10;f9074a51dd56a243849ca868f270c44fe7e68f5450d75ec88a4082fd11299289 Savage_Wind-0.4.1-alpha.4-x86_64.AppImage&#10;7cf1c54f7b677614c5d7d8b85b9e6f1023efaaf7b6e2e1241d2c027edb5983c9 Savage_Wind-0.4.1-alpha.4-aarch64.AppImage&#10;&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/switch/games/legendofzeldabreathofthewild/ports/savagewindrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>