<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>SuperMarioWorldRecomp builds on Emulation King</title><link>https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/</link><description>New builds of SuperMarioWorldRecomp on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 08 Nov 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/builds.xml" rel="self" type="application/rss+xml"/><item><title>SuperMarioWorldRecomp v0.15.7</title><link>https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#-0.15.7</guid><pubDate>Sun, 08 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows, for Linux (AppImage)&lt;/p&gt;&lt;p&gt;Adds optional playtest recordings for local Super Mario World sessions, including native simultaneous co-op.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Enable &lt;strong&gt;SMW Playtest Diagnostics → Diagnostic recording&lt;/strong&gt; on the launcher&amp;rsquo;s &lt;strong&gt;Mods&lt;/strong&gt; page. Recording is off by default.&lt;/li&gt;&#10;&lt;li&gt;Captures include controller inputs, machine checkpoints, effective mods/settings, build and ROM identity, and frame checksums. The included developer replay helper uses an isolated profile and rejects incompatible or damaged captures.&lt;/li&gt;&#10;&lt;li&gt;Updates the snesrecomp engine pin to &lt;code&gt;ccfc12996df05ee0ffab7cdd82b1e1d78c64481c&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;Fresh installations enable adaptive widescreen with &lt;strong&gt;Fit to screen&lt;/strong&gt; and &lt;strong&gt;Screen-based&lt;/strong&gt; spawning. Existing saved mod choices remain authoritative.&lt;/li&gt;&#10;&lt;li&gt;Scripted and headless runs fail with a logged ROM-selection error instead of opening native file dialogs.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h3&gt;Sending a diagnostic recording&lt;/h3&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;Enable &lt;strong&gt;SMW Playtest Diagnostics → Diagnostic recording&lt;/strong&gt; in &lt;strong&gt;Mods&lt;/strong&gt;. Disable run-ahead while recording.&lt;/li&gt;&#10;&lt;li&gt;Start a fresh play session and reproduce the problem with the relevant gameplay mods and settings.&lt;/li&gt;&#10;&lt;li&gt;Quit normally if possible. Zip &lt;strong&gt;all files beginning &lt;code&gt;smw-replay-&lt;/code&gt; in &lt;code&gt;logs/&lt;/code&gt; beside the executable or AppImage&lt;/strong&gt;, including the &lt;code&gt;.replay&lt;/code&gt;, &lt;code&gt;.sav&lt;/code&gt;, &lt;code&gt;.config.ini&lt;/code&gt;, &lt;code&gt;.mods.toml&lt;/code&gt; and &lt;code&gt;.mods.txt&lt;/code&gt; files. Include the crash report if one was generated.&lt;/li&gt;&#10;&lt;li&gt;Attach the ZIP and your reproduction steps to the issue. A short clip helps identify visual or timing problems. Do not include ROM files.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Recording retains a bounded recent history and uses a background writer. An abrupt crash can lose the buffered tail. Offline playback requires the exact matching release, platform and ROM; online rollback sessions are outside this diagnostic replay contract. This release adds evidence collection and does not establish that an intermittent reported crash is fixed.&lt;/p&gt;&#10;&#10;&lt;h3&gt;Downloads and upgrading&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Windows:&lt;/strong&gt; extract the complete ZIP and run &lt;code&gt;SuperMarioWorldSNESRecomp.exe&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Linux:&lt;/strong&gt; make the AppImage executable and run it. A Super Mario World (USA) ROM placed beside the AppImage is detected automatically; normal interactive launch also supports choosing it.&lt;/li&gt;&#10;&lt;li&gt;Supply your own Super Mario World (USA) ROM. No ROM is included.&lt;/li&gt;&#10;&lt;li&gt;To preserve an existing installation, keep &lt;code&gt;saves/&lt;/code&gt;, &lt;code&gt;config.ini&lt;/code&gt;, &lt;code&gt;keybinds.ini&lt;/code&gt;, and &lt;code&gt;mods/preloaded/state.toml&lt;/code&gt;. Extract into a new folder before copying your existing files across.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h3&gt;Validation&lt;/h3&gt;&#10;&lt;p&gt;Both extracted platform packages completed audio-enabled native co-op runs and replayed all five independently loadable recording segments with matching frame checksums. Current-build save/load, fresh widescreen defaults, preservation of an explicit disabled widescreen choice, 100:9 recording/playback, and rejection of truncated, wrong-build and damaged recordings were checked. Windows packaging verifies its x64 DLL dependency closure; Linux packaging verifies portable state paths and preservation of user files. Interactive Steam Deck hardware testing is not part of these headless checks.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>SuperMarioWorldRecomp v0.15.6</title><link>https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#-0.15.6</guid><pubDate>Mon, 02 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux (AppImage), for Windows&lt;/p&gt;&#10;&lt;h1&gt;Super Mario World 0.15.6&lt;/h1&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Adds Netplay to the standard Super Mario World launcher and connects it to the shared account and lobby backend.&lt;/li&gt;&#10;&lt;li&gt;Online play requires Discord sign-in. There is no guest fallback for online rooms. LAN / Direct IP remains available without signing in.&lt;/li&gt;&#10;&lt;li&gt;Updates recomp-ui and recomp-net, including current lobby, account and ICE transport support.&lt;/li&gt;&#10;&lt;li&gt;Keeps the native simultaneous co-op mod, adaptive widescreen, Falcon helper and opt-in Lua scripting in the standard package.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Open &lt;strong&gt;Netplay → Online Netplay&lt;/strong&gt;, sign in with Discord, then choose &lt;strong&gt;Host Lobby&lt;/strong&gt; and &lt;strong&gt;Create&lt;/strong&gt;. Both players need this build. For simultaneous co-op, enable the native co-op mod and select &lt;strong&gt;2 Player&lt;/strong&gt; in the original game menu.&lt;/p&gt;&#10;&lt;p&gt;Validation covers release builds, unsigned online connection rejection, and shared LAN hosting/rematch tests. Live Discord completion and an Internet-hosted lobby have not yet been verified in this pass.&lt;/p&gt;&#10;&lt;p&gt;Supply your own Super Mario World (USA) ROM. Preserve your existing &lt;code&gt;saves/&lt;/code&gt;, &lt;code&gt;keybinds.ini&lt;/code&gt;, configuration and &lt;code&gt;netplay_secret&lt;/code&gt; when upgrading. Credentials and ROMs are not included in the downloads.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>SuperMarioWorldRecomp v0.15.5</title><link>https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#-0.15.5</guid><pubDate>Sun, 01 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows&lt;/p&gt;&lt;p&gt;Fix diagnostic DSP audio recording after reset or a save-state load (snesrecomp #233). When SNESRECOMP_DSPOUT is enabled, the recorder now tracks timeline changes, bounds ring reads, excludes speculative frames, and fails the capture run on output errors. Normal gameplay and playback do not use this recorder.&lt;/p&gt;&#10;&lt;p&gt;This Windows x64 hotfix retains the prior release engine and feature selections, plus the capture fix. Keep native saves and settings when updating. Host save states are build-specific. Supply your own supported ROM.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>SuperMarioWorldRecomp v0.15.4</title><link>https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#-0.15.4</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>SuperMarioWorldRecomp v0.15.3</title><link>https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#-0.15.3</guid><pubDate>Thu, 29 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux (AppImage), for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>SuperMarioWorldRecomp v0.15.1</title><link>https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#-0.15.1</guid><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux (AppImage), for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>SuperMarioWorldRecomp v0.15.0</title><link>https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#-0.15.0</guid><pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux (AppImage), for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>SuperMarioWorldRecomp v0.14.2</title><link>https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#-0.14.2</guid><pubDate>Tue, 22 Sep 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux (AppImage), for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/snes/games/supermarioworld/ports/supermarioworldrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>