<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>ActRaiser Recomp builds on Emulation King</title><link>https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/</link><description>New builds of ActRaiser Recomp on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 30 Oct 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/builds.xml" rel="self" type="application/rss+xml"/><item><title>ActRaiser Recomp v0.805</title><link>https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#-0.805</guid><pubDate>Fri, 30 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows (ARM64), for Windows, for Linux (ARM64), for Linux, for Steam Deck (AppImage), for macOS (Apple silicon)&lt;/p&gt;&#10;&lt;h1&gt;Pre-Release v0805&lt;/h1&gt;&#10;&lt;p&gt;This update adds atmosphere to Marahna and Aitos, enhances Death Heim&amp;rsquo;s original final-battle artwork in diorama mode, and reduces rendering and editor overhead. It also brings a bonus from our ongoing ActRaiser 2 work: its winged Master is now available to import and play in ActRaiser&amp;rsquo;s stages.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Audio&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Fix duplicate or rapidly retriggered menu and dialogue blips at instant message speed when &lt;strong&gt;Extended sound channels&lt;/strong&gt; is enabled, including menu confirmations and Yes/No selections. Slower message speeds retain their normal per-character sound.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Presentation and environments&lt;/h2&gt;&#10;&lt;p&gt;&lt;strong&gt;Classic&lt;/strong&gt; means the flat action renderer, including widescreen. &lt;strong&gt;Both modes&lt;/strong&gt; means classic and diorama. Environmental effects are optional in either mode; the background-material enhancements below require diorama.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Both modes, with Environmental effects:&lt;/strong&gt; Add Marahna Act 1 swamp atmosphere with canopy light, rolling mist and wakes, hanging vines, fireflies, jade wisps, moss and dew.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Both modes, with Environmental effects:&lt;/strong&gt; Add Marahna Act 2 temple atmosphere with warm shrine torches, cool window light, dust, low wisps, wet ledges and drips. Lighting stays aligned across the connected gallery and sanctuary.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Both modes, with Environmental effects:&lt;/strong&gt; Refine Aitos Act 1 lava bubbles, molten detail, warm light, waterfall spray and mist. Environmental recipes support US, Japanese and European terrain layouts.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Diorama, with Environmental effects:&lt;/strong&gt; Refine Aitos&amp;rsquo;s distant storm and layered cloud lighting, with editable cloud openings, light shafts and background brightness.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Diorama, with Environmental effects:&lt;/strong&gt; Enhance Death Heim&amp;rsquo;s original final-battle nebula with coloured glow, fighter illumination and sparse blue/magenta drifting dust. Preserve the original artwork, fight, sprites and timing; pause freezes the added motion. Enable &lt;strong&gt;Action 3D → Scene → Diorama 3D&lt;/strong&gt; and &lt;strong&gt;Environmental effects&lt;/strong&gt;. The normal effects switch controls this enhancement in the game and editor; the completion-scene option is independent.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Room-by-room diorama presentation work remains ongoing, including widening tile maps, refining background policies and skybox rendering, and adding unique environmental effects to more levels.&lt;/p&gt;&#10;&#10;&lt;h2&gt;ActRaiser 2 and the winged Master&lt;/h2&gt;&#10;&lt;p&gt;Work on ActRaiser 2 support is underway, including its action stages and world navigation. Full-game support remains in early development. In the meantime, you can use ActRaiser 2&amp;rsquo;s Master in ActRaiser&amp;rsquo;s stages, with gliding, diving and sword moves within ActRaiser 1&amp;rsquo;s action levels:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;In &lt;strong&gt;Workshop → Sights &amp;amp; sounds → Game imports&lt;/strong&gt;, choose &lt;strong&gt;ActRaiser 2 / Master character&lt;/strong&gt;.&lt;/li&gt;&#10;&lt;li&gt;Select your own unmodified &lt;strong&gt;ActRaiser 2 (USA)&lt;/strong&gt; ROM (&lt;code&gt;.sfc&lt;/code&gt; or &lt;code&gt;.smc&lt;/code&gt;) and press &lt;strong&gt;Extract &amp;amp; install&lt;/strong&gt;.&lt;/li&gt;&#10;&lt;li&gt;Restart your updated game and open &lt;strong&gt;System → Game&lt;/strong&gt;. Enable &lt;strong&gt;ActRaiser 2 Master&lt;/strong&gt; under &lt;strong&gt;Quality-of-life improvements&lt;/strong&gt;. The setting starts off; you can switch characters during the same level.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Importing also adds &lt;strong&gt;ActRaiser 2 · above the clouds&lt;/strong&gt; to the Workshop&amp;rsquo;s &lt;strong&gt;Scenery&lt;/strong&gt; choices. &lt;strong&gt;ActRaiser 2 · Fillmore patrol&lt;/strong&gt; becomes available when the Workshop also has the original ActRaiser scenery from your US build ROM. The scenes respect your atmosphere and reduced-motion preferences. See the Workshop import guide.&lt;/p&gt;&#10;&#10;&lt;h2&gt;Rendering performance&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Reduce repeated mist-lighting calculations and effect-resource preparation.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Diorama:&lt;/strong&gt; Reduce sprite-capture clearing work and repeated lighting work for transparent sprite pixels.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Performance improvements depend on the device, graphics backend and scene.&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;…&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>ActRaiser Recomp v0.804</title><link>https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#-0.804</guid><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Steam Deck (AppImage), for Linux (ARM64), for Linux, for macOS (Apple silicon), for Windows (ARM64), for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>ActRaiser Recomp v0.803</title><link>https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#-0.803</guid><pubDate>Sat, 17 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Steam Deck (AppImage), for Linux (ARM64), for Linux, for macOS (Apple silicon), for Windows (ARM64), for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>ActRaiser Recomp v0.802</title><link>https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#-0.802</guid><pubDate>Sat, 10 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Steam Deck (AppImage), for Linux (ARM64), for Linux, for macOS (Apple silicon), for Windows (ARM64), for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>ActRaiser Recomp v0.801</title><link>https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#-0.801</guid><pubDate>Fri, 09 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Steam Deck (AppImage), for Linux (ARM64), for Linux, for macOS (Apple silicon), for Windows (ARM64), for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>ActRaiser Recomp v0.8</title><link>https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#-0.8</guid><pubDate>Tue, 06 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Steam Deck (AppImage), for Linux (ARM64), for Linux, for macOS (Apple silicon), for Windows (ARM64), for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>ActRaiser Recomp v0.494</title><link>https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#-0.494</guid><pubDate>Thu, 17 Sep 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Steam Deck (AppImage), for Linux (ARM64), for Linux, for macOS (Apple silicon), for Windows (ARM64), for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/snes/games/actraiser/ports/actraiserrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>