<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Sin and Punishment Recompiled builds on Emulation King</title><link>https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/</link><description>New builds of Sin and Punishment Recompiled on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 07 Nov 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/builds.xml" rel="self" type="application/rss+xml"/><item><title>Sin and Punishment Recompiled v0.2.11</title><link>https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#-0.2.11</guid><pubDate>Sat, 07 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows, for Linux and Steam Deck&lt;/p&gt;&#10;&lt;h3&gt;Added&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Roll, Roll Left and Roll Right&lt;/strong&gt; on the Controls tab: roll with one button instead of double tapping (for light guns with pedals and the like). Unbound at first.&lt;/li&gt;&#10;&lt;li&gt;A controller&amp;rsquo;s extra buttons that SDL doesn&amp;rsquo;t know as gamepad buttons can be bound, as &amp;ldquo;Button N&amp;rdquo;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Second Player&lt;/strong&gt; on the General tab (off by default), replacing Local Multiplayer (Mods): a second controller joins by pressing a button, with nothing to assign. &lt;strong&gt;Game&amp;rsquo;s 2-Player Mode&lt;/strong&gt; brings back the game&amp;rsquo;s own 2-player mode (one player moves, the other aims and shoots); &lt;strong&gt;Co-op Mod&lt;/strong&gt; gives player 2 to mods like the co-op mod (upcoming). The Controls tab is always the usual one.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h3&gt;Fixed&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Explosion spheres at high frame rates: a new one showed up huge for a frame and shrank, and growing ones pulsed between sizes.&lt;/li&gt;&#10;&lt;li&gt;Widescreen: the timer could jump to a side of the HUD every other second (like in 1-2&amp;rsquo;s elevator).-&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Sin and Punishment Recompiled v0.2.10</title><link>https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#-0.2.10</guid><pubDate>Mon, 02 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux and Steam Deck, for Windows&lt;/p&gt;&#10;&lt;h2&gt;0.2.10 Beta&lt;/h2&gt;&#10;&#10;&lt;h3&gt;Added&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Maximum Score, Invincible and Infinite Air Jumps on the Cheats tab, from the community&amp;rsquo;s GameShark codes. Invincible and Infinite Air Jumps work in every stage (the codes were one per stage); in the last stage Invincible keeps Earth&amp;rsquo;s health full.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h3&gt;Changed&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Android: on a GPU that can&amp;rsquo;t run the game&amp;rsquo;s renderer (older Mali GPUs like the Mali-G52, which lack Vulkan descriptor indexing), the game says so once instead of leaving a silent black screen. The log also lists the GPU&amp;rsquo;s texture limits.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h3&gt;Fixed&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Smooth Aiming now also works in the menus, not only in play.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Sin and Punishment Recompiled v0.2.8</title><link>https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#-0.2.8</guid><pubDate>Sat, 31 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux and Steam Deck, for Windows&lt;/p&gt;&#10;&lt;h2&gt;0.2.8 Beta&lt;/h2&gt;&#10;&#10;&lt;h3&gt;Added&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Local Multiplayer (Mods) on the General tab: player 2 gets their own controller (Controls → Assign players) for mods that add a second player, like the co-op mod. (upcoming) The game itself stays one player.&lt;/li&gt;&#10;&lt;li&gt;For modders: &lt;code&gt;snp_get_player_count&lt;/code&gt; and &lt;code&gt;snp_get_player_pad&lt;/code&gt;, to read each player&amp;rsquo;s controller from a mod, and &lt;code&gt;snp_set_live_reticle&lt;/code&gt;, which gives a mod&amp;rsquo;s crosshair Smooth Aiming like player 1&amp;rsquo;s (&lt;code&gt;include/snp_mod_api.h&lt;/code&gt;).&lt;/li&gt;&#10;&lt;li&gt;For modders: &lt;code&gt;recomp_printf&lt;/code&gt;, printing to &lt;code&gt;mod_log.txt&lt;/code&gt; next to the game.&lt;/li&gt;&#10;&lt;li&gt;For modders: &lt;code&gt;snp_draw_overlay&lt;/code&gt;, to draw from a mod after the HUD, with the mod&amp;rsquo;s own memory reachable (RT64&amp;rsquo;s extended RDRAM).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h3&gt;Fixed&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Windows: the game could crash at start on PCs without the latest Visual C++ runtime. The zip now includes it.&lt;/li&gt;&#10;&lt;li&gt;Android: a black screen in play (sound and touch working) on phones whose GPU can&amp;rsquo;t pick textures per pixel, like the Mali-G52: the game&amp;rsquo;s shaders didn&amp;rsquo;t compile there. Textures that change detail level across a surface may look off on those phones.&lt;/li&gt;&#10;&lt;li&gt;Local multiplayer: a keyboard and mouse player now starts with your keyboard bindings instead of none, and players on controllers no longer also respond to the keyboard. Reset on a player&amp;rsquo;s keyboard profile restores the default keys.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Sin and Punishment Recompiled v0.2.9</title><link>https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#-0.2.9</guid><pubDate>Sat, 31 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux and Steam Deck, for Windows&lt;/p&gt;&#10;&lt;h2&gt;0.2.9 Beta&lt;/h2&gt;&#10;&#10;&lt;h3&gt;Added&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Windows: Graphics API on the Graphics tab (Auto, D3D12 or Vulkan). Try Vulkan if the game crashes or shows nothing with D3D12; it takes effect when the game restarts.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h3&gt;Changed&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Crash reports name the GPU, its driver and the graphics API in use.&lt;/li&gt;&#10;&lt;li&gt;Smooth Aiming is off by default: it now moves the reticle like the rest of the picture, which trails your aim slightly. It&amp;rsquo;s greyed out unless the Framerate is above Original, where it has no in-between frames to work in.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h3&gt;Fixed&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Smooth Aiming had no effect while you aimed, so the reticle moved at 30 fps: it only recognised the reticle where it stood still. It now moves it smoothly between the game&amp;rsquo;s frames, with the crosshair lines kept on it.&lt;/li&gt;&#10;&lt;li&gt;Windows: when the graphics card&amp;rsquo;s D3D12 driver fails, the game no longer crashes on its next buffer upload, and the log says why the driver failed.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Sin and Punishment Recompiled v0.2.5</title><link>https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#-0.2.5</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux and Steam Deck, for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Sin and Punishment Recompiled v0.2.7</title><link>https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#-0.2.7</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux and Steam Deck, for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Sin and Punishment Recompiled v0.2.3</title><link>https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#-0.2.3</guid><pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux and Steam Deck, for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Sin and Punishment Recompiled v0.2.2</title><link>https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#-0.2.2</guid><pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux and Steam Deck, for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/n64/games/sinandpunishment/ports/snprecompiled/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>