
Trouble Makers
PC port of Mischief Makers
- RecompilationPort Type
- ThiagoLiraDeveloper
- 5 Oct 2026Page Updated
Details
- Developer
- ThiagoLira
- Port Type
- RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
- Game
- Mischief Makers
- AI Use
- AI-assistedAn AI coding tool is credited as co-author on 64 of the repository's 126 commits. Source
- Source Code
- GitHub
- Page Updated
Platform Support
- Windows
- Linux
ScreenshotsView All (6)
Overview
Up to 240 FPSWidescreenFast Forward
Trouble Makers is a native port of Treasure’s Mischief Makers for Windows, Linux and the Steam Deck. It is made with N64Recomp and drawn with RT64, so the game runs as native code rather than through an emulator.
It renders at high resolutions, can interpolate up to 240 frames per second while the game still runs at its own 60, and has an experimental widescreen mode that draws real scenery into the extra space. It has remappable controls, fast-forward and a launcher that remembers your settings.
It is in early development, and every release so far is marked as a pre-release. The download contains no game data. It needs Mischief Makers (USA) version 1.1, dumped from your own cartridge.
How to Set It Up
- Windows: extract
TroubleMakers-Windows-X64.zipand runtroublemakers.exe. - Linux: make
TroubleMakers-x86_64.AppImageexecutable withchmod +xand run it. It needs a Vulkan-capable GPU and glibc 2.35 or newer. - Steam Deck: in Desktop Mode, make
TroubleMakers-SteamDeck-x86_64.AppImageexecutable, right-click it and choose Add to Steam, then launch it from Gaming Mode. - Pick your ROM in the launcher. It is checked and remembered for next time.
- Optional: put a
portable.txtnext to the program to keep saves and config beside it.

