Mega Man 64: Recompiled

PC port of Mega Man 64

  • RecompilationPort Type
  • MegaMan64RecompDeveloper
  • 30 Sep 2026Page Updated
Mega Man 64

Details

Developer
MegaMan64Recomp
Port Type
RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
AI Use
Not statedThe developers haven't said whether they used AI.
Source Code
GitHub
Page Updated

Platform Support

  • Windows
  • Linux
  • macOS

ScreenshotsView All (6)

What you need: A ROM of Mega Man 64 (USA), dumped from your own cartridge.

Overview

High Frame RateWidescreen

Mega Man 64: Recompiled is a native port of Mega Man 64 for Windows, Linux and macOS, made by static recompilation with N64Recomp and drawn with RT64. There are Linux builds for x64 and ARM64 and a Flatpak.

It runs at high frame rates through interpolation and has a widescreen mode. The latest release fixes a crash in the Gesellschaft fight, terrain and cloud interpolation glitches and slowdown from a fireball effect, and more enhancements are planned.

The release notes call it a work in progress: widescreen is not complete, and level geometry seams, cutscene desync and some particle interpolation issues remain. The download contains no game data. It needs Mega Man 64 (USA), dumped from your own cartridge.

How to Set It Up

  1. Download the zip for your system: Windows, macOS, Linux x64 or ARM64, or the Flatpak.
  2. Extract it and run MegaMan64Recompiled (MegaMan64Recompiled.exe on Windows).
  3. Select your ROM in the launcher, then start the game.
Go to Downloads

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