# Mario Kart 64: Recompiled

> Mario Kart 64: Recompiled is a native PC port of Mario Kart 64 made with N64: Recompiled, with widescreen, high frame rates and RT64 rendering.

Web page: https://emulationking.com/nintendo/n64/games/mariokart64/ports/mariokart64recompiled/
Page updated: 2026-09-28

- Developer: sonicdcer
- Port type: Recompilation (A tool translated the game's original machine code into C automatically, which was then built as a native PC program.)
- Game: [Mario Kart 64](https://emulationking.com/nintendo/n64/games/mariokart64/index.md)
- AI use: Not stated
- Source code: https://gitlab.com/sonicdcer/MarioKart64Recomp
- Runs on: Windows, Linux, macOS

What you need: A ROM of Mario Kart 64, US version, dumped from your own cartridge. The project accepts only this version.

Mario Kart 64: Recompiled is a native PC port of Mario Kart 64 made with N64: Recompiled, which translates the game's machine code into C automatically. It is drawn with the RT64 renderer.

It supports widescreen and ultrawide, high resolutions and high frame rates, and modern controllers.

The download contains no Nintendo data. It asks for a ROM dumped from your own copy of the game.

## How to set it up

1. Extract the whole archive to a folder you can write to.
2. Run `MarioKart64Recompiled`.
3. In the main menu, select your ROM of the US version. Files in other formats than `.z64` are converted automatically if they are the right ROM.
4. On Steam Deck, extract the Linux build, then in Desktop Mode right-click the `MarioKart64Recompiled` executable and choose "Add to Steam".

## Latest builds

Download these from the web page: https://emulationking.com/nintendo/n64/games/mariokart64/ports/mariokart64recompiled/#download

- for Windows: 0.9.2 (2026-02-13)
- for Linux: 0.9.2 (2026-02-13)
- for macOS: 0.9.2 (2026-02-13)
