Mario Kart 64: Recompiled

PC port of Mario Kart 64

  • RecompilationPort Type
  • sonicdcerDeveloper
  • 28 Sep 2026Page Updated

Details

Developer
sonicdcer
Port Type
RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
AI Use
Not statedThe developers haven't said whether they used AI.
Source Code
GitLab
Page Updated

Platform Support

  • Windows
  • Linux
  • macOS

ScreenshotsView All (6)

What you need: A ROM of Mario Kart 64, US version, dumped from your own cartridge. The project accepts only this version.

Overview

Widescreen 21:9High Frame RateController Support

Mario Kart 64: Recompiled is a native PC port of Mario Kart 64 made with N64: Recompiled, which translates the game’s machine code into C automatically. It is drawn with the RT64 renderer.

It supports widescreen and ultrawide, high resolutions and high frame rates, and modern controllers.

The download contains no Nintendo data. It asks for a ROM dumped from your own copy of the game.

How to Set It Up

  1. Extract the whole archive to a folder you can write to.
  2. Run MarioKart64Recompiled.
  3. In the main menu, select your ROM of the US version. Files in other formats than .z64 are converted automatically if they are the right ROM.
  4. On Steam Deck, extract the Linux build, then in Desktop Mode right-click the MarioKart64Recompiled executable and choose “Add to Steam”.
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