<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Killer Instinct Gold: Recompiled builds on Emulation King</title><link>https://emulationking.com/nintendo/n64/games/killerinstinctgold/ports/kigoldrecomp/</link><description>New builds of Killer Instinct Gold: Recompiled on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 13 Nov 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/nintendo/n64/games/killerinstinctgold/ports/kigoldrecomp/builds.xml" rel="self" type="application/rss+xml"/><item><title>Killer Instinct Gold: Recompiled v0.3.3</title><link>https://emulationking.com/nintendo/n64/games/killerinstinctgold/ports/kigoldrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/n64/games/killerinstinctgold/ports/kigoldrecomp/#-0.3.3</guid><pubDate>Fri, 13 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows&lt;/p&gt;&lt;p&gt;&lt;strong&gt;You need your own copy of the game.&lt;/strong&gt; No ROM is included. It needs the USA Rev 2 (v1.2) ROM; the hash is in the readme below.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;What&amp;rsquo;s new in v0.3.3&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Projectiles look as on the N64&lt;/strong&gt; (#13). Fireballs and similar effects (Jago&amp;rsquo;s, Orchid&amp;rsquo;s, Fulgore&amp;rsquo;s, Maya&amp;rsquo;s and others) were drawn as flat, saturated blobs. The game draws them with a colour conversion on the N64&amp;rsquo;s graphics chip that the renderer didn&amp;rsquo;t emulate. They now have their proper white cores and trails.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;The sky on Jago&amp;rsquo;s stage (also used for Training) is no longer black&lt;/strong&gt; (#14). It now shows its cloudy dark-to-brown gradient. The other stages&amp;rsquo; skies that were checked already matched the original.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Widescreen (Expand): the select and versus screen fighters are no longer cut off.&lt;/strong&gt; A fighter sliding in from the side was cut off at the edge of the 4:3 area.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;strong&gt;Known limitations&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Not every character and stage has been checked, and some details still differ from the original game.&lt;/li&gt;&#10;&lt;li&gt;High frame rate isn&amp;rsquo;t supported yet.&lt;/li&gt;&#10;&lt;li&gt;Save states (F5/F7) are for testing, and a state may not load in another version.&lt;/li&gt;&#10;&lt;li&gt;This download is Windows only. Linux support is experimental and is built from source: see the Linux build guide.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Please report problems on GitHub, and attach the log or crash report.&lt;/p&gt;&#10;&lt;p&gt;Killer Instinct Gold: Recompiled v0.3.3&lt;/p&gt;&#10;&lt;p&gt;A native Windows port of Killer Instinct Gold (N64), made by static recompilation with&#10;N64Recomp, N64ModernRuntime and RT64. Unofficial fan project.&lt;/p&gt;&#10;&lt;p&gt;NO ROM IS INCLUDED. You need your own copy of the game: a ROM of the USA Rev 2 (v1.2) release&#10;(sha1 aaeb492b1e538af65a3544a97240675ef438a04f as .z64; .v64 and .n64 dumps work too).&lt;/p&gt;&#10;&lt;p&gt;REQUIREMENTS&#10;Windows 10 or 11 (64-bit), a GPU with Direct3D 12 or Vulkan.&lt;/p&gt;&#10;&lt;p&gt;FIRST RUN&#10;Run kig.exe and choose Choose ROM&amp;hellip; in the launcher (or drag the ROM onto kig.exe, or run&#10;kig.exe path\to\your\rom.z64). The ROM is checked and copied to %APPDATA%\KIGRecomp.&#10;After that, run kig.exe and pick Start game.&lt;/p&gt;&#10;&lt;p&gt;SETTINGS MENU&#10;Esc, or a controller&amp;rsquo;s Back (View) button, opens the settings menu over the paused game. Settings&#10;in the launcher opens the same menu. Tabs: General, Controls, Graphics, Sound.&#10;Up/down picks a setting, left/right changes it, Enter (A) selects, Esc (B) goes back,&#10;Q/E (LB/RB) switches tabs. The mouse works too. Changes apply at once and are saved.&#10;Controls &amp;gt; Bindings: choose a slot, press Enter (A), then press the key or controller input to use;&#10;Del (X) clears a slot.&lt;/p&gt;&#10;&lt;p&gt;CONTROLS&#10;Keyboard (port 1): arrows/WASD = stick, X = A, C = B, Z/Left Shift = Z, Enter = Start,&#10;Q/E = L/R, I/J/K/L = C buttons, T/F/G/H = D-pad.&#10;Gamepads (Xbox layout) take ports 1-4 in the order they are connected.&#10;All of this can be changed in the settings menu (Controls) or in controls.json (below).&#10;Alt+Enter or F11: toggle fullscreen (remembered).&lt;/p&gt;&#10;&lt;p&gt;SETTINGS AND SAVES (%APPDATA%\KIGRecomp)&#10;graphics.json resolution (Original/Original2x/Auto), antialiasing (None/MSAA2X/MSAA4X/MSAA8X),&#10;window_mode (Windowed/Fullscreen), graphics_api (Auto/D3D12/Vulkan), and more&#10;general.json pak_port_1..4: which ports have a Controller Pak (all four by default),&#10;pause_when_unfocused (true/false)&#10;controls.json keyboard_port (1-4, 0 = off), deadzone (percent), pads (per port, part of a controller&amp;rsquo;s&#10;name to put on that port), and the keyboard and gamepad bindings: up to two keys or&#10;controller inputs per N64 button and stick direction, e.g. &amp;ldquo;A&amp;rdquo;: [&amp;ldquo;X&amp;rdquo;, &amp;ldquo;Space&amp;rdquo;] or&#10;&amp;ldquo;Z&amp;rdquo;: [&amp;ldquo;lefttrigger&amp;rdquo;] (controller inputs: a b x y start leftshoulder rightshoulder dpup&#10;dpdown dpleft dpright leftstick rightstick, lefttrigger righttrigger, leftx- leftx+&#10;lefty- lefty+ rightx- rightx+ righty- righty+)&#10;sound.json master_volume (0-100), mute_when_unfocused (true/false)&#10;window.json window size and position (remembered automatically)&lt;/p&gt;&#10;&lt;p&gt;…&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/n64/games/killerinstinctgold/ports/kigoldrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>