DK64 Rekongpiled

PC port of Donkey Kong 64

  • RecompilationPort Type
  • RainchusDeveloper
  • 30 Sep 2026Page Updated

Details

Developer
Rainchus
Port Type
RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
AI Use
No AIThe project says: “AI must not be used to generate code for contributions to this project.” Source
Source Code
GitHub
Page Updated

Platform Support

  • Windows
  • Linux
  • macOS

ScreenshotsView All (6)

What you need: A ROM of Donkey Kong 64, US (NTSC-U) version, dumped from your own cartridge. The project accepts only this version.
SHA-1 of a correct dump:
cf806ff2603640a748fca5026ded28802f1f4a50

Overview

WidescreenHigh Frame RateController Support

DK64 Rekongpiled is a native PC port of Donkey Kong 64 made with N64: Recompiled, which translates the game’s machine code into C automatically. It is drawn with the RT64 renderer.

It supports widescreen, high resolutions and frame rates, and modern controllers. The macOS build is for Apple Silicon Macs.

The download contains no game data. It asks for a ROM dumped from your own copy of the game.

How to Set It Up

  1. Extract the whole archive to a folder you can write to.
  2. Run DK64Recompiled.
  3. Select your ROM of the US version in the program’s menu. Files in other formats than .z64 are converted automatically if they are the right ROM.
  4. On Steam Deck, extract the Linux build, then in Desktop Mode right-click the DK64Recompiled executable and choose “Add to Steam”.
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