<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>DKR-R builds on Emulation King</title><link>https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/</link><description>New builds of DKR-R on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 04 Nov 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/builds.xml" rel="self" type="application/rss+xml"/><item><title>DKR-R v1.0.14</title><link>https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#-1.0.14</guid><pubDate>Wed, 04 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows, for Linux (AppImage)&lt;/p&gt;&lt;p&gt;DKR-R v1.0.14 Release Build&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;ve worked through the online input delay and frame pacing, tidied up the&#10;launcher, and made the in-game overlay use the same pages. There is quite a&#10;lot in this one! These notes cover everything since v1.0.12.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;ONLINE&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Improved input responsiveness, dynamic delay handling, frame pacing and&#10;reuse of prepared content when joining modded lobbies.&lt;/li&gt;&#10;&lt;li&gt;Lobby connection cards show live timing for clients as well as the host.&#10;Your own reading is visible too. Route and ping readings are connection&#10;information, rather than a guarantee that a machine can render at 60 FPS.&lt;/li&gt;&#10;&lt;li&gt;Added session chat and tidied up the lobby controls and connection details.&lt;/li&gt;&#10;&lt;li&gt;Fixed online fullscreen presentation changing shape during scene handling.&lt;/li&gt;&#10;&lt;li&gt;Starting an online game now uses the logo and clouds with Syncing Game&#10;while everyone gets ready. It fades into the game when the first ready&#10;presentation is available. Later scene transitions keep their normal flow.&lt;/li&gt;&#10;&lt;li&gt;Standalone Look behind works for hosts and clients without ModernCamera++.&#10;Enable it in Graphics &amp;gt; HUD &amp;amp; effects and map Look back in Controls.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;strong&gt;LAUNCHER AND OVERLAY&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Both modes use the same pages, spacing and available content width.&lt;/li&gt;&#10;&lt;li&gt;Mod Store is now Mod Library, with its own sidebar button. The mods are free!&#10;Mods / Hacks is now Installed Mods. Textures is inside Installed Mods.&lt;/li&gt;&#10;&lt;li&gt;Community Spotlight appears above Ready to race and above the Library tabs.&#10;Its artwork follows the rounded corners and the banner stays in place when&#10;changing Library pages. Mod cards are shorter, with up to six across.&lt;/li&gt;&#10;&lt;li&gt;Removed Browse and Inspect. Search, its keyboard button and Sort share a row.&#10;Installed Mods categories now use a consistent Search, Status and Sort layout.&lt;/li&gt;&#10;&lt;li&gt;Achievements and Save Manager are in Play. Session mods sits between them:&#10;turn it OFF for a vanilla session without changing your individual selections.&lt;/li&gt;&#10;&lt;li&gt;Ready to race is centred. The save indicator describes the actual current&#10;owner or next launch; ordinary offline mods still share personal Adventure.&lt;/li&gt;&#10;&lt;li&gt;The sidebar buttons are centred, with Restart and Exit at the bottom. Choose&#10;LB/RB or D-pad using the switch above the divider. The left stick navigates&#10;page elements and the right stick scrolls in both sidebar modes.&lt;/li&gt;&#10;&lt;li&gt;Added page/section fades, consistent orange action buttons and keyboard&#10;buttons beside their fields. Texture Packs and Dumping are always expanded.&lt;/li&gt;&#10;&lt;li&gt;Skip launcher starts your selected game automatically. You can turn it off&#10;in the in-game Play overlay. Missing content or an error returns to the launcher.&lt;/li&gt;&#10;&lt;li&gt;Manual Play now fades into the same Starting Game screen, with the circular&#10;logo, scrolling clouds and grey caption. Loading Mods and real progress appear&#10;inline instead of a separate preparation modal. Open Launcher/Escape/B cancels.&lt;/li&gt;&#10;&lt;li&gt;Linux now requests GPU acceleration for the launcher, using a separate window&#10;when handing over to the Vulkan game renderer. Software fallback is logged.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;strong&gt;APPEARANCE AND LANGUAGES&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Added automatic seasonal themes, distinct corner decorations, holiday greetings&#10;and themed button patterns. The computer&amp;rsquo;s region and local date choose them.&lt;/li&gt;&#10;&lt;li&gt;Removed manual Launcher appearance controls. Steam Deck Gaming Mode can use&#10;KDE regional formats even when its environment reports a generic C locale.&lt;/li&gt;&#10;&lt;li&gt;Added a Language dropdown in Play. Eleven initial language packs are available&#10;for the launcher/overlay; they are drafts awaiting native-speaker review.&#10;ROM text, chat, names and community descriptions keep their original language.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;strong&gt;GRAPHICS&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Added aspect-specific resolution lists, including rendering above your monitor&amp;rsquo;s&#10;resolution. Camera, HUD and online fullscreen use the same local aspect choice.&lt;/li&gt;&#10;&lt;li&gt;Brighter DKR colours for enhanced water, keeping the selected reflection method.&#10;Hardware ray-traced reflections remain experimental and GPU dependent.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;…&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>DKR-R v1.0.12</title><link>https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#-1.0.12</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux (AppImage), for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>DKR-R v1.0.10</title><link>https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#-1.0.10</guid><pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux (AppImage), for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>DKR-R v1.0.11</title><link>https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#-1.0.11</guid><pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux (AppImage), for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>DKR-R v1.0.8</title><link>https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#-1.0.8</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux (AppImage), for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>DKR-R v1.0.6</title><link>https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#-1.0.6</guid><pubDate>Mon, 12 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux (AppImage), for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>DKR-R v1.0.5</title><link>https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#-1.0.5</guid><pubDate>Sat, 10 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux (AppImage), for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>DKR-R v1.0.5beta12</title><link>https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#-1.0.5beta12</guid><pubDate>Tue, 29 Sep 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Linux (AppImage), for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/n64/games/diddykongracing/ports/dkrr/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>