Beetle Adventure Racing Recomp

PC port of Beetle Adventure Racing!

  • RecompilationPort Type
  • danielgomesvieira2000Developer
  • 29 Sep 2026Page Updated
Beetle Adventure Racing!

Details

Developer
danielgomesvieira2000
Port Type
RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
AI Use
Mostly AI-builtThe project says: “The continued work is vibe coded with Claude Code.” Source
Source Code
GitHub
Page Updated

Platform Support

  • Windows

ScreenshotsView All (6)

What you need: A ROM of Beetle Adventure Racing! (USA), dumped from your own cartridge.
SHA-1 of a correct dump:
e5ab4d226c08d22f68a2edcc48870203e67454b8

Overview

Widescreen60 FPSDraw Distance

Beetle Adventure Racing Recomp is a work-in-progress native Windows port of Beetle Adventure Racing!, made by static recompilation with N64Recomp and drawn with RT64. It continues bryankruman’s original BeetleRecomp, which got the game running, and adds to it.

The game runs at 60 frames per second with keyboard and gamepad support, widescreen with a HUD that follows the wider picture, a selectable draw distance, resolution scaling, anti-aliasing and Controller Pak saves. The author says AI tools were used heavily in making it.

It is an alpha release for Windows only; a Linux build is in progress. The download contains no game data. It needs a ROM of the USA release, dumped from your own cartridge.

How to Set It Up

  1. Download the Windows x64 zip and extract it anywhere, keeping the assets folder next to the executable.
  2. Run beetle-adventure-racing-recomp.exe.
  3. On first launch choose Load ROM and select your ROM. Later launches start straight from Start Game.
Go to Downloads

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