
Banjo-Tooie: Recompiled
PC port of Banjo-Tooie
- RecompilationPort Type
- VidanoxDeveloper
- 30 Sep 2026Page Updated
Details
- Developer
- Vidanox
- Port Type
- RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
- Game
- Banjo-Tooie
- AI Use
- AI-assistedThe repository has AGENTS.md, a file of instructions for AI coding tools. Source
- Source Code
- GitHub
- Page Updated
Platform Support
- Windows
- Linux
ScreenshotsView All (6)
.z64 file, dumped from your own cartridge.SHA-1 of a correct dump:
af1a89e12b638b8d82cc4c085c8e01d4cba03fb3Overview
WidescreenHigh Frame Rate
Banjo-Tooie: Recompiled is a native port of Banjo-Tooie for Windows and Linux, made by static recompilation with N64Recomp and drawn with RT64. It follows the structure of BanjoRecomp, the recompiled Banjo-Kazooie.
It supports widescreen and high refresh rates and has an in-game settings menu. The author reports it playable from start to finish on Windows, with saves, audio and controller input working; the Linux build is newer and has not been played through yet. In widescreen the sky can leave gaps at the edges of the picture, which the original aspect ratio avoids.
The download contains no game data. It needs Banjo-Tooie (USA) as a .z64 file, dumped from your own cartridge.
How to Set It Up
- Windows: extract
BanjoTooieRecompiled-windows-x64.zipand runBanjoTooieRecompiled.exe. - Linux: extract
BanjoTooieRecompiled-linux-x64.tar.gz,cdintoBanjoTooieRecompiledand run./run.sh. It needs a Vulkan driver, SDL2, FreeType and GTK 3. - On first launch choose Select ROM and pick your ROM.
- Optional: after a ROM has been selected once,
--game btskips the launcher.

