<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Resident Evil Gaiden Recomp builds on Emulation King</title><link>https://emulationking.com/nintendo/gbc/games/residentevilgaiden/ports/regaidenrecomp/</link><description>New builds of Resident Evil Gaiden Recomp on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 07 Nov 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/nintendo/gbc/games/residentevilgaiden/ports/regaidenrecomp/builds.xml" rel="self" type="application/rss+xml"/><item><title>Resident Evil Gaiden Recomp v0.4.2</title><link>https://emulationking.com/nintendo/gbc/games/residentevilgaiden/ports/regaidenrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/gbc/games/residentevilgaiden/ports/regaidenrecomp/#-0.4.2</guid><pubDate>Sat, 07 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows, for Android&lt;/p&gt;&#10;&lt;h3&gt;Changes&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Replacement music (#6):&lt;/strong&gt; An active replacement continues when the game switches to an unsupplied variation of the same song. Supplied variations still take priority. Unreadable tracks fall back safely, and non-looping tracks play to the end before restoring normal game audio.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Widescreen (#7):&lt;/strong&gt; The sides no longer repeat the circular tilemap. They show background tiles already seen while scrolling. Unseen areas and menus keep black sides, and the original viewport remains intact.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Graphics export (#8):&lt;/strong&gt; Choose &lt;strong&gt;HD Pack &amp;amp; Mods → Dump Graphics to PNG&lt;/strong&gt;. A numbered capture contains all currently loaded tile graphics, palettes, both tilemaps, a native frame, and a manifest explaining dimensions and HD pack naming. Capture multiple scenes to collect their graphics.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Build cleanup:&lt;/strong&gt; Windows builds from a clean checkout without an embedded ROM or local SDL import libraries. Packaging runs the regression tests before writing the Windows archive.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h3&gt;Downloads&lt;/h3&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Windows x64:&lt;/strong&gt; Extract the Windows ZIP and run &lt;code&gt;Resident_Evil_Gaiden__USA_.exe&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Android ARM64:&lt;/strong&gt; Install the standalone APK, or extract the same APK from the Android ZIP.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Checksums:&lt;/strong&gt; &lt;code&gt;SHA256SUMS.txt&lt;/code&gt; lists SHA-256 digests for the three downloads.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Bring your own Resident Evil Gaiden (USA) ROM. The downloads contain no ROM or dumped original graphics.&lt;/p&gt;&#10;&lt;p&gt;The Android build supports 16 KB memory pages. The APK was installed in place and reached ROM Setup on a 16 KB emulator.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/gbc/games/residentevilgaiden/ports/regaidenrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Resident Evil Gaiden Recomp v0.4.1</title><link>https://emulationking.com/nintendo/gbc/games/residentevilgaiden/ports/regaidenrecomp/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/gbc/games/residentevilgaiden/ports/regaidenrecomp/#-0.4.1</guid><pubDate>Wed, 16 Sep 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Android, for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/gbc/games/residentevilgaiden/ports/regaidenrecomp/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>