
Resident Evil Gaiden Recomp
PC port of Resident Evil Gaiden
- RecompilationPort Type
- sergiomanzurDeveloper
- 7 Nov 2026Page Updated
Details
- Developer
- sergiomanzur
- Port Type
- RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
- AI Use
- AI-assistedAn AI coding tool is credited as co-author on 5 of the repository's 29 commits. Source
- Source Code
- GitHub
- Page Updated
Platform Support
- Windows
- Android
ScreenshotsView All (6)
Overview
Resident Evil Gaiden Recomp is a native Windows and Android port of Resident Evil Gaiden, the 2001 Game Boy Color game, made by sergiomanzur by statically recompiling the game’s code into C.
It adds a dash, true 16:9 and 21:9 widescreen, a flashlight effect, shaders and cheats, and engines for HD texture packs and music packs. The optional HD pack in the repository is placeholder art made with AI tools. The game is playable on Windows and Android; a Linux build is still being worked on.
The download contains no game data. It needs Resident Evil Gaiden (USA), dumped from your own cartridge.
How to Set It Up
- Download the Windows zip and extract it, or install the Android APK.
- Put your ROM, named
Resident Evil Gaiden (USA).gbc, next toResident_Evil_Gaiden__USA_.exe. - Run
Resident_Evil_Gaiden__USA_.exe(or open the app on Android and choose the ROM). - Turn on widescreen, the flashlight, shaders and the other extras from the settings menu.
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Download Resident Evil Gaiden Recomp
What's new in v0.4.2Resident Evil Gaiden Recompiled v0.4.2
Changes
- Replacement music (#6): An active replacement continues when the game switches to an unsupplied variation of the same song. Supplied variations still take priority. Unreadable tracks fall back safely, and non-looping tracks play to the end before restoring normal game audio.
- Widescreen (#7): The sides no longer repeat the circular tilemap. They show background tiles already seen while scrolling. Unseen areas and menus keep black sides, and the original viewport remains intact.
- Graphics export (#8): Choose HD Pack & Mods → Dump Graphics to PNG. A numbered capture contains all currently loaded tile graphics, palettes, both tilemaps, a native frame, and a manifest explaining dimensions and HD pack naming. Capture multiple scenes to collect their graphics.
- Build cleanup: Windows builds from a clean checkout without an embedded ROM or local SDL import libraries. Packaging runs the regression tests before writing the Windows archive.
Downloads
- Windows x64: Extract the Windows ZIP and run
Resident_Evil_Gaiden__USA_.exe. - Android ARM64: Install the standalone APK, or extract the same APK from the Android ZIP.
- Checksums:
SHA256SUMS.txtlists SHA-256 digests for the three downloads.
Bring your own Resident Evil Gaiden (USA) ROM. The downloads contain no ROM or dumped original graphics.
The Android build supports 16 KB memory pages. The APK was installed in place and reached ROM Setup on a 16 KB emulator.
3fcc5e9ae90a5cf4d77da6dab5256f452e29ab6000618474e052400af912d9d7
a2f7f07eb7ddba2ab9432f6841cc00539595ef5432313500342a1ba7e9dfcbc1
786f6bd0592b7ec18f5e972e50866efa524ee2a084d5223213c7877e382ed65b

