<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>SameBoy builds on Emulation King</title><link>https://emulationking.com/nintendo/gbc/emulator/sameboy/</link><description>New builds of SameBoy on Emulation King</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 02 Nov 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://emulationking.com/nintendo/gbc/emulator/sameboy/builds.xml" rel="self" type="application/rss+xml"/><item><title>SameBoy v1.0.5</title><link>https://emulationking.com/nintendo/gbc/emulator/sameboy/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/gbc/emulator/sameboy/#-1.0.5</guid><pubDate>Mon, 02 Nov 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for Windows, for macOS&lt;/p&gt;&lt;p&gt;This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator&lt;/p&gt;&#10;&#10;&lt;h2&gt;New/Improved Features&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Better ZIP file compatibility in iOS&lt;/li&gt;&#10;&lt;li&gt;Added keyboard shortcuts for the VRAM and Memory Viewers in the Cocoa frontends&#10;&lt;ul&gt;&#10;&lt;li&gt;VRAM Viewer tabs can be switched using ^1 - ^4&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;0x&lt;/code&gt; can now be used an an alternative hexadecimal prefix in the debugger and Memory Viewer&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;h2&gt;Accuracy Improvements/Fixes&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;More accurate emulation of invalid MLT_REQ SGB commands&lt;/li&gt;&#10;&lt;li&gt;Fixed a bug where certain Game Boy Printer margin configurations were not emulated correctly&lt;/li&gt;&#10;&lt;li&gt;When emulating an RTC cartridge in Sync-to-Host mode, the RTC will now correctly halt if instructed by the ROM&lt;/li&gt;&#10;&lt;li&gt;Improved Game Boy Printer accuracy and timings&lt;/li&gt;&#10;&lt;li&gt;More realistic IR emulation, fixes IR features in certain games&lt;/li&gt;&#10;&lt;li&gt;Improved DAC emulation, especially on pre-GBC models&lt;/li&gt;&#10;&lt;li&gt;Improved LFSR stepping on pre-GBC models&lt;/li&gt;&#10;&lt;li&gt;Emulate a quirk where square channels keep running &amp;ldquo;in the background&amp;rdquo; after their timer expired on pre-GBC models&lt;/li&gt;&#10;&lt;li&gt;On pre-GBC models, the duty cycle of square channels is now latched between frequency clocks&lt;/li&gt;&#10;&lt;li&gt;Improved emulation of Wave RAM corruption on affected models&lt;/li&gt;&#10;&lt;li&gt;Correctly emulate noise channel background behavior on pre-GBC models&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks to Jeff Lynn for contributing many of this release&amp;rsquo;s APU improvements!&lt;/p&gt;&#10;&#10;&lt;h2&gt;Bug Fixes&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Fix Printer emulation and UI on iOS 27&lt;/li&gt;&#10;&lt;li&gt;Invalid SGB multiplayer modes are now correctly saved and loaded from states&lt;/li&gt;&#10;&lt;li&gt;Fixed a bug where WX writes would corrupt the Game Boy Camera state&lt;/li&gt;&#10;&lt;li&gt;Various fixes involving BESS serialization of RTC, HuC1, and TPP cartridges&lt;/li&gt;&#10;&lt;li&gt;Fixed a bug that caused Cheat Search to not scan HRAM when running ROMs without cartridge RAM&lt;/li&gt;&#10;&lt;li&gt;Fixed a regression that caused the libretro frontend to crash when running ROMs that has a cartridge battery but no RTC&lt;/li&gt;&#10;&lt;li&gt;Fixed a memory leak when taking screenshots in the SDL frontend on systems that use &lt;code&gt;libpng&lt;/code&gt;&lt;/li&gt;&#10;&lt;li&gt;Fixed an issue that could cause ROMs filenames with no extensions to read and write from incorrect paths on Windows&lt;/li&gt;&#10;&lt;li&gt;Fixed an issue where SameBoy would behave incorrect when running from certain long Unicode paths on Windows&lt;/li&gt;&#10;&lt;li&gt;Fixed screenshots on Wine in the SDL port&lt;/li&gt;&#10;&lt;li&gt;Improved serialization of the Game Boy Printer state&lt;/li&gt;&#10;&lt;li&gt;Fixed a bug where certain Game Genie codes where not interpreted correctly&lt;/li&gt;&#10;&lt;li&gt;Fixed an issue where searching for cheats might return less results if two matching 16-bit results are overlapping&lt;/li&gt;&#10;&lt;li&gt;The camera and rumble states are now BESS-serialized&lt;/li&gt;&#10;&lt;li&gt;Fixed a bug where cheats modifying cartridge RAM addresses would ignore their configured bank&lt;/li&gt;&#10;&lt;li&gt;Fixed a bug where DST would interfere with the intended behavior of the Workboy&amp;rsquo;s internal clock&lt;/li&gt;&#10;&lt;li&gt;Fixed a bug where loading states could connect an accessory that might have not been supported by the frontend&lt;/li&gt;&#10;&lt;li&gt;Fixed a bug where resetting the Game Boy would disconnect a connected accessory&lt;/li&gt;&#10;&lt;li&gt;Fixed errors that caused audio recordings saved to AIFF and WAV files to use slightly invalid headers&lt;/li&gt;&#10;&lt;li&gt;Fixed a memory leak when using Cheat Search&lt;/li&gt;&#10;&lt;li&gt;SDL&amp;rsquo;s &lt;code&gt;--model&lt;/code&gt; flag incorrectly handled MGB as DMG&lt;/li&gt;&#10;&lt;li&gt;Fixed a memory leak in the SDL frontend&amp;rsquo;s Cheats menu&lt;/li&gt;&#10;&lt;li&gt;Improved validation of ISX ROMs&lt;/li&gt;&#10;&lt;li&gt;Fixed a bug that could trigger phantom button presses, which in rare occasions could trigger game resets in the Cocoa and iOS frontends&lt;/li&gt;&#10;&lt;li&gt;Fixed a crash that could happen when handling with large selections in the Cocoa Memory Viewer&lt;/li&gt;&#10;&lt;li&gt;Fixed a potential crash when trying to change Cartridge RAM banks in the Memory Viewer while there is no Cartridge RAM&lt;/li&gt;&#10;&lt;li&gt;Fixed a potential freeze when trying to rename a palette in the Cocoa frontend and there are already palettes sharing the same name or prefix&lt;/li&gt;&#10;&lt;li&gt;Fixed a bug where deleting the last cheat code in the Cocoa or SDL frontends would not persist after reopening the ROM&lt;/li&gt;&#10;&lt;li&gt;Improved audio quality in the Cocoa and iOS frontends when dealing with underflows&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;…&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/gbc/emulator/sameboy/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>SameBoy v1.0.4</title><link>https://emulationking.com/nintendo/gbc/emulator/sameboy/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/gbc/emulator/sameboy/#-1.0.4</guid><pubDate>Fri, 09 Oct 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for macOS, for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/gbc/emulator/sameboy/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item><item><title>SameBoy v1.0.3</title><link>https://emulationking.com/nintendo/gbc/emulator/sameboy/#download</link><guid isPermaLink="false">https://emulationking.com/nintendo/gbc/emulator/sameboy/#-1.0.3</guid><pubDate>Wed, 04 Mar 2026 00:00:00 +0000</pubDate><description>&lt;p&gt;for macOS, for Windows&lt;/p&gt;&lt;p&gt;&lt;a href="https://emulationking.com/nintendo/gbc/emulator/sameboy/#download"&gt;Download it from Emulation King&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>