Sapphire Recomp
PC port of Pokémon Ruby and Sapphire
- RecompilationPort Type
- mstanDeveloper
- 1 Nov 2026Page Updated
SHA-1 of a correct dump:
Pokémon Sapphire (USA) Rev 1:
4722efb8cd45772ca32555b98fd3b9719f8e60a9Overview
Sapphire Recomp is a native Windows port of Pokémon Sapphire for the Game Boy Advance, made by mstan by statically recompiling the game’s ARM and Thumb code into C, with the GBA video and sound hardware emulated around it.
Ruby and Sapphire are built from one project as separate programs. It adds an optional mod that makes the in-game clock follow the real date and time. It is an early release.
The author says AI tools were used heavily in making it.
The download contains no game data. It needs Pokémon Sapphire (USA) Rev 1, dumped from your own cartridge, and a BIOS dump from your own Game Boy Advance.
How to Set It Up
- Download the Windows zip and extract it.
- Run the program and point it at your Pokémon Sapphire ROM and your GBA BIOS file.
- Change widescreen and the other options in the settings.
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What's new in v0.0.9v0.0.9 - Controller menu and runtime update
Updated to gbarecomp 0.4.1, pinned at c1a5fda36fb41c2fcba6c901692006ac69d50555.
The runtime menu now supports L3/R3 or Select+Start, left-stick navigation and held-direction repeat. The opening chord stays suppressed until released, and controller navigation respects text-entry focus.
The bundled overlay toolchain now includes the public core header required by its forwarding shim. Adaptive Overworld, the existing mod catalog and the previously qualified game/runtime profile are retained. BIOS, math and MP2K services retain their qualified LLE paths.
Supply your own supported ROM and GBA BIOS; neither is included. Native in-game saves are preserved. Save states are specific to each build.
BUILDINFO.json records the exact source pins, build profile and artifact identities. SHA256SUMS.txt verifies every release asset.
a9c1d5260e9e17a23edbd34f8be344bfc248a5c1f823c054515d5818d3612cae


