Sacred Stones Recomp
PC port of Fire Emblem: The Sacred Stones
- RecompilationPort Type
- LordingardDeveloper
- 17 Oct 2026Page Updated

Details
- Developer
- Lordingard
- Port Type
- RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
- AI Use
- AI-assistedThe project says: “This project is developed with substantial assistance from OpenAI Codex, including code changes, runtime integration, debugging, code review, build tooling, and documentation.” Source
- Source Code
- GitHub
- Page Updated
Platform Support
- Windows
ScreenshotsView All (6)
SHA-1 of a correct dump:
Fire Emblem: The Sacred Stones (USA):
c25b145e37456171ada4b0d440bf88a19f4d509fOverview
Save StatesRewind
Sacred Stones Recomp is a native Windows port of Fire Emblem: The Sacred Stones for the Game Boy Advance, made by Lordingard by statically recompiling the game’s ARM and Thumb code into C, with the GBA video and sound hardware emulated around it.
It adds save states and rewind. It is a playable preview, released as a series of preview builds.
The download contains no game data. It needs Fire Emblem: The Sacred Stones (USA), dumped from your own cartridge, and a BIOS dump from your own Game Boy Advance.
How to Set It Up
- Download the Windows zip and extract it.
- Run the program and point it at your Fire Emblem: The Sacred Stones ROM and your GBA BIOS file.
- Save states and rewind are available from the menu.

