# Zombie's Resident Evil Code: Veronica X Texture Pack

> Zombie's 4x Topaz upscale of Resident Evil Code: Veronica X, hand-checked to leave out the few textures that didn't benefit.

Web page: https://emulationking.com/nintendo/gamecube/games/residentevilcodeveronicax/texturepacks/zombie/
Page updated: 2026-10-02

- Artist: Zombie

Zombie dumped the textures of Resident Evil Code: Veronica X during a playthrough and ran them through a 4x Topaz upscale. The result isn't on the level of the pre-rendered art in other Resident Evil games, but overall it is a clear improvement on the original textures.

Every upscaled texture was sorted by hand, and the very small number that looked no better were dropped. Unused alpha channels were also stripped out. Zombie tested the pack through the Battle Game and a range of old saves without spotting major problems, though a few minor issues may remain.

This is version 1.5.

## How to set it up

1. In Dolphin, open **File > Open User Folder**, then go into `Load/Textures/`.
2. Extract the download there, so you end up with a `Load/Textures/GCD/` folder.
3. Open **Graphics > Advanced** and tick **Load Custom Textures**. Ticking **Prefetch Custom Textures** too stops stutter, if you have the RAM for it.

## Latest builds

Download these from the web page: https://emulationking.com/nintendo/gamecube/games/residentevilcodeveronicax/texturepacks/zombie/#download

- (DDS, 5.11 GB)
