Zombie's Resident Evil Code: Veronica X Texture Pack
IMPORTANT UPDATE (02/21/20) I recently released a new Dolphin utility called Phazon UI. Dynamic user interfaces for Resident Evil: Code Veronica X can now be generated with Phazon! If you’d like to create custom user interfaces, please check out the Phazon UI Dolphin post or the Phazon UI Discord for more information.
I decided to dump the textures on my last Code Veronica playthrough and see how they looked with 4x topaz upscale… the results are pretty decent. Not anywhere near as good as the prerendered textures from other RE games, but a significant improvement over the base textures on average. I’ve manually sorted through all the upscaled textures and tossed the (very) small number that didn’t benefit from upscaling. Played through battle game and loaded up a bunch of old saves and haven’t noticed any major issues… but there’s probably going to be a few minor things that fell through the cracks or need fixes. Textures have had unused alpha channels removed and been optimized with optiPNG.
How to set it up
- In Dolphin, open File > Open User Folder, then go into
Load/Textures/. - Extract the download there, so you end up with a
Load/Textures/GCD/folder. - Open Graphics > Advanced and tick Load Custom Textures. Ticking Prefetch Custom Textures too stops stutter, if you have the RAM for it.

