ReTiP

PC port of Viva Piñata: Trouble in Paradise

  • RecompilationPort Type
  • SolarCookiesDeveloper
  • 30 Sep 2026Page Updated
Viva Piñata: Trouble in Paradise

Details

Developer
SolarCookies
Port Type
RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
AI Use
No AIThe project says: “This Repo has a strict no AI rule, No Vibe Coding, No AI generated Assets, No AI assisted Disassembly/Analysis.” Source
Source Code
GitHub
Page Updated

Platform Support

  • Windows

Screenshots

What you need: An ISO of Viva Piñata: Trouble in Paradise for Xbox 360, dumped from your own disc.

Overview

Mod SupportUnlocked Frame RateCustom Aspect RatiosBug Fixes

ReTiP is a native port of Viva Piñata: Trouble in Paradise for Windows, made by static recompilation with the ReXGlue SDK. Its main aim is modding and quality-of-life features rather than low-end performance.

It has a built-in mod manager with texture, shader, audio, data and Lua script mods and a Thunderstore browser, unlocked frame rates with caps and VSync, custom aspect ratios, quality presets, a partially unlimited garden, and fixes for the ice shader and other effects that break in Xenia. The project has a strict no-AI rule.

It is early and Windows-only; Linux and macOS are planned. It needs a fairly strong PC (16 GB RAM, a GTX 1660 Ti or better). The download contains no game data. It needs Viva Piñata: Trouble in Paradise for Xbox 360, dumped from your own disc.

How to Set It Up

  1. Download the zip and extract it.
  2. Run retip.exe and select your ISO when asked; the game files are extracted from it.
  3. Press F4 for the settings menu and F5 to manage mods, including the built-in Thunderstore mod browser.
Go to Downloads

Advertisement