Project8Recomp

PC port of Tony Hawk's Project 8

  • RecompilationPort Type
  • theokyrDeveloper
  • 30 Sep 2026Page Updated
Tony Hawk's Project 8

Details

Developer
theokyr
Port Type
RecompilationA tool translated the game's original machine code into C automatically, which was then built as a native PC program.
AI Use
AI-assistedThe repository has AGENTS.md, a file of instructions for AI coding tools. Source
Source Code
GitHub
Page Updated

Platform Support

  • Windows
  • Linux
  • macOS

ScreenshotsView All (5)

Tony Hawk's Project 8 Screenshot 05
What you need: An ISO of Tony Hawk’s Project 8 for Xbox 360 (the 2006 retail release the port supports), dumped from your own disc, and about 5 GB of free space.

Overview

Project8Recomp is a native port of Tony Hawk’s Project 8 for Linux, macOS and Windows, made by static recompilation with ReXGlue and drawn with Vulkan. The launcher reads your disc image directly, refuses a release it does not support before copying anything, and keeps the game, saves and settings in one folder.

Linux is the main platform and runs well on the Steam Deck. The macOS build for Apple silicon works but is still too slow in busy scenes, and the Windows build is experimental: it has been tested only under Proton, not on real Windows.

The frame rate cap should stay on, since in-level cutscenes run three to five times too fast without it. The download contains no game data. It needs Tony Hawk’s Project 8 for Xbox 360, dumped from your own disc.

How to Set It Up

  1. Download the zip for your system and extract it somewhere you can write to.
  2. Run Project8Recomp (Project8Recomp.exe on Windows). On macOS, right-click it and choose Open the first time.
  3. Point it at your ISO. It checks the image and then copies the game data into the same folder, which takes a few minutes.
  4. Leave the frame rate cap on: without it, in-level cutscenes run too fast. Run Project8Recomp --gui for settings.
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